Hi, Im Kaci. I play too much Kingdom Hearts. If you've got questions, I've got answers.

theme credit

PSA: Recruiting members!!

image

These awesome crowns go out to the top 50 parties!  Our party is on Vulpes and is at 18/30 members.  Last time we had a party reward like this (the glasses), we got 23rd place, but we’d like to recruit more members to fill in the gaps!

A bit on us: our name is Amamizukan!  We are very active; almost everyone plays every day.  We love doing events like this and every weekend we always have at least a few Lv. 10 raid bosses up.  We have a couple guilted event premiums and a lot of great share medals, but we’re a F2P/C2P party.  We have no demands of our members other than to play often and be kind and helpful!  We foster a great community and we hope that you can be a part of it! ^_^

If you’re interested, send me a message!!  If not, please share this message!!  Thank you so much for your help!!

<3 KCM

Edit: We’re full now!  Thanks to everyone who helped out!

HSC - TWEWY Guide

image

(Firstly, I’m very happy because TWEWY is really fun and to anyone who hasn’t played it I recommend you do! It has an iOS and Android version that simplifies a lot of the DS elements. It’s 18 dollars, but you’ll get way more out of it than a week of VIP in KHUX!)

This is a classic High Score Challenge - that is, you can walk around freely, fight what you want, and come back for chests later.  It’s also very easy, which is nice, but also not nice at all since the top scores are going to be dependent on good multipliers rather than skill.  Though you’ll find Power and Magic heartless, the whole final room is Speed.  Power medals are best.

So let’s get into it.  Here’s a list of the multipliers:

image
image

As expected, the four banner medals are your 21% and 14%, then as a huge fuck you to its playerbase Sora&Riku&Kairi is in there for 10%.  Then lots of 7%s.  Remember all medals have to be 6 star to count toward the multiplier.

Here’s the heartless list:

Room 1: Main
Lv. 25 [S] Bandit x4
Lv. 25 [P] Aerial Knocker x4
Lv. 25 [M] Possessor x4
Lv. 50 [P] Red Gummi Copter & [M] Blue Gummi Copter & [S] Yellow Gummi Copter*
Lv. 50 [S] Bag O’ Jewels & [P] Bag O’ Coins & [M] Bag O’ Coal

Room 2: Lower Right
Lv. 75 [S] Air Soldier & [S] Bandit x6
Lv. 100 [P] Fat Bandit & [S] Invisible & [M] Dark Plant

Room 3: Lower Left
Lv. 75 [S] Search Ghost**
Lv. 100 [S] Search Ghost**
Lv. 150 [S] Search Ghost**
Lv. 200 [S] Search Ghost**
Lv. 250 [S] Search Ghost** x4

Room 4: Upper Left
Lv. 75 [S] Armored Archer & [S] Bandit x2 & [P] Armored Knight & [M] Wizard

Room 5: Up from Room 4
Lv. 100 [P] Large Body & [M] Red Bandit & [S] Wibble Wobble

Room 6: Left from Room 5
Lv. 150 [S] Bag O’ Jewels & [P] Bag O’ Coins & [M] Bag O’ Coal
Lv. 180 *CAUTION* [S] Bandit x3
Lv. 180 [S] Invisible x2
Lv. 200 [S] Yellow Copter Fleet x2***
Lv. 220 *CAUTION* [S] Bandit x4
Lv. 250 [S] Bandit x5

*Each Gummi Copter has type defense for its attribute
**Search Ghosts have x2 Strength up
***YCF has x2 attribute defense for Magic and Speed

Rewards:

There are two medals you’re looking at here: just like J&S and Zero, one of the medals is given out at score intervals as well as in ranking, and the other is given out exclusively for ranking.

Beat & Rhyme is a Tier 3 guilt that does more damage the LESS lux you collect (useful for Coliseum) and Neku & Shiki & Joshua is a Tier 4 guilt that does more damage the MORE lux you collect (useful for Raid bosses).

B&R is given at 9, 11, 13, and 15 million points.  Additionally, the top 20k ranked get 1 B&R, up to 5 for the top 200.  To guilt this medal would require Top 1k ranked and 13 million score (or Top 2k ranked and 15 million score).

N&S&J is ranked only, from 1 at Top 5k, and 7 at Top 200.

Strategy:
Power medals.  Meowjesty still kicks butt.  Use your Nova on the Search Ghosts since the Bandits are easy.  There are Special chests all over the place but if you’re still having trouble just start heading to the last room and come back to pick off weak groups to refill your bars.  This HSC is very based on multiplier rather than completing the enemies since most people will full clear.  Don’t be afraid to give up some good medals for some good multipliers!

Alright that’s about it!  Good luck!  Event ends 11/24!!

<3 KCM

For Spanish Speakers~

It was brought to my attention today that reddit user HollowRiku actually transcribes my KHUX Theater Mode videos into Spanish for people who don’t speak English and still want to understand the full plot of KHUX!  I think this is an incredibly noble thing to do, and if you aren’t great at English or have Spanish-speaking friends, PLEASE recommend this blog:

http://www.khworld.org/iceberg/?centro=traduccionunchained

((For those who don’t know, KHUX Theater Mode is a collection of cutscenes relevant to the overarching plot of Kingdom Hearts Unchained x for iOS and Android, made for the convenience of people who can’t play the game or the players that skip all the dialogue.))

Coliseum Challenge ~ Gems!!

image

Gems are finally here, for all ten of you who have actually beaten all 35 adamantite challenges and are eager to upgrade your keyblades even further! (For the record, I’m at 33/35 and will stay there for all eternity.  That Darkside sucks!) So, what is this new event and why is it different to the Adamantite Challenges?

For starters, gems (which will be the only upgrade material in the foreseeable future) are limited to certain keyblades and are not associated to permanent challenges.  That is, when this mission goes down, any missed gems will likely be missed forever.  Not to worry, though!  Unlike adamantite, gems are infinite, so long as they continue to create events and rewards with gems associated to them.  They can be obtained from events (such as this one), lux rankings, coliseum rewards, and avatar boards!  Think of them like rare skills that upgrade your keyblades!

This challenge is giving us three gems, which will allow you to upgrade any three keyblades to level +26.  Treasure Trove and Olympia use Power, Three Wishes and Moogle O’ Glory use Magic.  Starlight, Lady Luck, and Divine Rose use Speed.

There are 50 missions total, and each one is a one on one match with a Heartless (or Cloud).  The levels of the enemies continue to increase, from a Lv. 1 Shadow to a Lv. 300 Cloud.  The goal is to get as far as you can, with the added bonus of Chips and Dales along the way, as well as 100 jewels every 5 missions.

After completing 10 Missions, you get the Magic Gem from a Lv. 100 Wayward Wardrobe.

After completing 25 more Missions, you get the Power Gem from a Lv. 225 Morning Star.

After completing 15 more missions, you get the Speed Gem from a Lv. 300 Cloud.

You should be able to get Magic no matter who you are.  You should be able to get Power with mild effort if you have some good buff medals.  It’s that last Speed medal that’s a problem.  Here’s a couple of things to know:

~Starting on the third set, defense is very high.  Friend medals are more useful for buffs, skills, and heals, since they don’t get a bonus from the slot multipliers.
~All 1 Turn rewards are now 2 Turn rewards.
~Skills - specifically Attack Prize Plus - and heals become VERY important in these missions.
~Continues are allowed.  The only rewards you miss out on for Continues is 100 jewels on the 5th, 10th, and 15th stages.  You can use a continue to get the Speed gem.  Actually, assuming you haven’t used a continue until now, you have 700 gems.  If you can finish all 15 missions in 7-9 continues or less, you technically broke even and can upgrade your Divine Rose/Lady Luck!  
~If you use a continue and you die a second time, it is in your best interest to use a second continue.  Don’t think “I can do better” and start again, because you likely can’t.  Just power through and finish the mission unless you intend to give up on the challenge entirely.
~Lastly: if you can’t make it to the Speed Gem, don’t worry so much.  It will come up again another time.  Next challenge, it might even be the easy gem to get!  Seriously, it’s not a big deal.  Don’t spend 2k jewels on this stupid thing.

All that being said, here is a small guide (that has now turned into a long guide) on the final 15 missions:

1: Lv. 230 White Rose (M)
Can heal, can cause sleep.  Other than that, just single target Speed.

2: Lv. 235 Search Ghost (S)
x2 Attack
If he’s hitting too hard, dispel him with Alice or Bell.  Single target Power to take him down fast.  Minnie DB2.

3: Lv. 240 Cannon Gun (S)
Nothing special until Turn 3, when his attack goes way up.  Single target him down before then.

4: Lv. 245 Stinging Bee (S)
x1 attack
x1 defense
This changes to x3 attack after the second turn ends.  If you can’t kill it before then, make sure you have some DB2.  His hits can paralyze you as well.  Turn 2 he has no buffs, so that’s where you should focus your Special if you’re counting your bars.

5: Lv. 250 Armored Warrior (P)
This is the first time we see this guy, I think?
x3 Type defense (first turn & third turn)
x3 Attack (when he attacks)

He hurts.  DB2 or Alice/Belle is mandatory to make it to the second turn.  I used no attribute attacks like Shadow and Jack, but you can probably do most of your damage in Turn 2, when his defenses are down.  Be careful though - if you can’t kill him, his attack and defense are both at x3 in Turn 3.

6: Lv. 255 Morning Star (P)
When low on HP, raises defense and heals itself.  Try not to let that happen.  His hits are a lot stronger than his fat bandit friend, so Minnie and DB2 should be important if you can’t single target him down with Magic.

7: Lv. 260 Hammer Frame (P)
When low on HP, he boosts strength and defense.  Try not to let that happen.  If he hits you, he has a chance to paralyze too.  Save/Load if you have bad luck.  

8: Lv. 265 Wyvern (P)
x1 Attack
He hits twice, and he hits hard.  Paralyze or Minnie, DB2, and lots of strong Magic.

9: Lv. 270 High Wizard (M)
Single target Speed.  DB2.  If you’re having trouble, bring Minnie, but there’s not much of a mechanic here.

10: Lv. 275 Dark Plant (M)
Same as above.  He lowers your defenses though.

11: Lv. 280 Blue Copter Fleet (M)
x2 Magic defense
x2 Speed defense

If this guy hits you, it takes down a lot of your HP.  Counter this with Paralysis and use Minnie and DB2 to keep your health as high as possible.  If you want to do Speed damage, you should debuff, but I used high single target Magic (Shadow is good here too) and it went just fine.  It took three turns, though.

12: Lv. 285 Gargoyle (S)
His hits won’t kill you, but they can paralyze you.  Save/Load if you get paralyzed and it messes you up.

He’s way easier than the BCF before him.  High single target Power damage with x3 Strength (x5 if you have Ill. Sora) and you’ll be fine.  Use TT or Olympia.

13: Lv. 290 Invisible (S)
Starts putting on x2 and x3 attack when he gets to low health.

For this one, I mirrored the paralysis trick from round 11, but with Olympia and Power medals.  Leon +1000 AB2 50% in the x2.7 slot, and paralysis in the free slots.  Remember Minnie and DB2.  No debuffs necessary.

14: Lv. 295 Black Copter Fleet (S)
x3 Speed attack
x3 Power defense
Refreshes after two turns

This was the first one I had to use a continue on.  You need Alice (or Belle).  Even if it’s a friend card, you need it to survive the first attack.  If you have your own Alice, put it early in the keyblade so you can use Power damage to whittle away at his health.  Paralysis and is very helpful, but don’t bother with Minnie - if you need her, you’re already dead.

Strategy:
Olympia.  Alice.  Strength x3, or x5 if you can.  Use your best single target in the 2.7 Power slot.  Everything else should be paralysis or poison, including your friend card.  Especially your friend card, since you’ll be doing next to no damage without a slot multiplier.  Bring DB2.

With this plan, you’ll get two full attacks of your Power medal.  Then you need a Paralysis proc, because his x3 Speed buff refreshes.  If you don’t get a proc, Save/Load.  Get a third hit in.  Pray for another proc.  Get a fourth hit in.  He’ll probably kill you unless you’ve got really good luck or a really good Power medal. (I had Leon maxed out.)  He’ll kill you.  Continue.  Start all over again.  Make sure to re-debuff him when you come back to life.  Rinse repeat until he’s dead.

I only needed one continue for this fight after spending almost 100 AP trying different tactics.  I, however, don’t really use Defense Up or Defense Down.  Those might be viable alternatives.  Nick & Judy could be very useful!  Don’t bother stealing the x3 Speed and using it against him - it’s not worth it.  Go for Power.

An alternative friend card for this is anything with Sleep or Sleep+.  Even more useful than paralysis.  Don’t use the special though if it’s Sleep+.  The damage isn’t worth the SP loss.

15: Lv. 300 Cloud (S)
He will kill you.

Strategy:
Literally everything he does kills you.  DB2 can proc for every single hit, and it will still probably kill you.  Defense up could work.  Like I said - I don’t use Defense buffs and debuffs enough. Again, Nick & Judy maybe?

Same plan as the BCF, except no Alice/Belle, and no chance for two turns.  Thankfully, he has about half the HP bars as the BCF, so it sort of evens out.  Sleep on your friend card is a must.  Paralysis is basically necessary.  A lot of Save/Loading.  I had him down to three health bars before using my continue - that was after two sleeps and a paralysis.

Don’t use ANY special that isn’t a.) a buff/debuff medal, b.) 0 SP cost, or c.) the medal in your 2.7 Olympia slot.  Because you won’t do a lick of damage. (If you’re using TT, you can experiment with the last three slots.)

I’m a C2P player.  I’m sure there are people that are better than me.  I’m sure there are people that will survive Cloud’s hits (magically) and won’t use any continues.  I’m sure there are people who will even two-turn him!  Please use this guide as a reference rather than a rulebook.  This is more for the hundred thousand people on or below my level.

Now that you have your gems, how should you use them?

Magic ~ Moogle O’ Glory.  Three Wishes focuses a lot on Slot 3 for all of the gem upgrades, and it’s not until +28 that it gets into useful territory.  MoG on the other hand has its multipliers in slots 2-5 above x2, and never focuses on Slot 1 during its upgrade process. (Of course, we still don’t have any orichalcum… so by the time we get another story update, another gem will probably be released!)
Power ~ Olympia. Olympia gets +x.35, including on slots three and five.  Treasure Trove only gets +x.20 on slots two and four. 
Speed ~ Divine Rose. Divine Rose and Starlight both upgrade slots 4 and 5 by +x.30, but DR has more usefulness in game atm, especially with the release of the guilted Jack medal.  Lady Luck only gives +x.25 to slot 3.

“It’s also worth mentioning that, instead of leveling three blades to +26, someone could instead use the three gems to level starlight to +27.” - by Reddit user bobguy117

I hope all that helped!  Have a great week guys!  Event ends 10/9!

<3 KCM

P.S. If you have any questions concerning the Kingdom Hearts franchise, from KHUX mechanics to plot arcs from KH1, feel free to send me an ask! ^_^  That’s what Kingdom Hearts FAQ is here for!

October Coliseum Guide

(This is my third guide tonight so pardon me if I’m a little curt.. >_<) 

We’re back for another month of Coliseum!  This one has some pretty Halloween vampire outfits and a lot of Attack Prize skills!  So let’s get down to business.

image

Like always, you need 2200 coins to complete both avatar boards.  That’s clearing Round 30 of Tier 10, which is a lot easier now than it was when Coliseum T10 came out.  Especially with the Jack event, there is no reason anyone shouldn’t be able to get to Round 30.

Here’s the enemy list based on Round number:

x1: (All Power)
~Dire Plant
~Dire Plant x3
~Gargoyle Knight
~Gargoyle Knight x2

x2: (All Speed)
~Chomper Egg x4
~Air Soldier
~Air Soldier & Chomper Egg x2 & Gift Shadow

x3: (All Magic)
~Bag O’ Coal x3
~Bag O’ Coal x4
~White Rose & Bag O’ Coal x2

x4: (All Power)
~Nosy Mole
~Nosy Mole x5
~Large Armor & Nosy Mole x2

x5: (Speed unless stated)
~Bandit x3 (*CAUTION*)
~Bandit x4 (*CAUTION*)
~Wibble Wobble x2 & Shadow x2 (P)

x6: (Magic unless stated)
~Gift Shadow (P)
~Darkball x2
~Wayward Wardrobe (+3 Magic-Defense) & Blue Rhapsody x2

x7: (Power & Magic)
~Possessor (M) x4 (*CAUTION*)
~Armored Knight (P) & Possessor (M)
~Large Armor (P) & Possessor (M) x2

x8 (All Speed)
~Gargoyle
~Rainy Loudmouth x4 (*CAUTION*)
~Armored Archer x2 & Rainy Loudmouth x2

x9: (All Magic)
~Bag O’ Coal
~Bag O’ Coal x4
~Ice Plant & Bag O’ Coal x3 (+2 Magic-Strength)

x0: (All Magic)
~Minute Bomb x2
~Candy Apple x2
~Wretched Witch (+1 Speed-Defense) & Minute Bomb & Candy Apple

A couple of those aren’t fun to deal with; Wretched Witch and Wayward Wardrobe are the worst IMO.  Unlike last month, there isn’t a Hammer or Cannon.  No Bad Dogs either, thankfully.  Defense Boosts and 0SP medals will help out a lot as you advance.  Those Poison+, Paralysis+, and Sleep+ will really come in handy.  This month has less heavy hitters, more health bars.  A test of endurance, maybe.  But with Jack and TVA in the mix, I think we will be seeing a lot of contention at Round 100 or higher!

So, let’s get down to the good stuff.  The rewards.

Rewards:
As always, getting to Tier 10 gets you some Cids and some Moogles.

Vampire Board (Blue):
~Vampire outfit
~Vampire talons (wrists)
~Vampire mask
~Poison
~Attack Boost I
~Attack Boost All I
~Chip +250
~Dale +400
~Cid x2
Title: Grand

Vampire Board (Pink):
~Vampire outfit
~Vampire bracelets
~Vampire headpiece
~Sleep
~Paralysis
~Defense Boost I
~Chip +400
~Dale +250
~Cid x2
Title: Brawny

Rankings:
~Top 2,500 get the new skill: Attack Prize + & Attack Boost II - this triggers both AB2 and APP at once
~Top 10,000 get Attack Prize Plus, which is great on its own
~Top 10,000 also get Vampire Wings

That’s it!  Have fun!  Good luck!

<3 KCM

Hocus Pocus Raid Event

image

This month, the raid event is a lot more like they used to be.  You get Raid Coins for beating bosses and you can fill out a Raid Board every weekend.  Hocus Pocus - that ripped pumpkin house in the picture - is your new raid boss.  He only has two weak points, which means only three turns of attacks.  To top it off, the Level 1 has over 7 million health.  Very tedious, but great for Lux farming.

There are some new bonuses though!  For example, completing the Raid Event mission once can net you 150 extra jewels - 50 per objective.  Also, beating a Level 10 raid boss still gets you a 6 star Chip, Dale, and Moogle.  It’s nice that they kept those rewards, but the bosses have much more health now so it will be even more time-consuming.

The board takes 190 coins to complete.  You get 50 coins for victory, 10 for all points, and 10 for host.  That means it takes three or four kills to clear the board.  The rewards for the board are:

~Chip +85
~Dale +85
~Cid
~Magic Mirror
No title

Like always, Double Lux and Double Spawn Rate for associated times.  Those times haven’t changed.

Every weekend for the month of October this event will come up for Saturday and Sunday! 

Have a wonderful month everyone!

<3 KCM

Jack Skellington Event Guide

image

This is hands down the best event to date.  Seriously.  You get a total of nine Jack Skellington medals (which are the magic version of BC Mickey), which means automatic Guilt and /two/ rerolls!  Someone at Square loves us.

And how do you get them?  Piece of cake!  There is an Event up until 10/16 with 4 missions.  Each one has three objectives:

Defeat 7 or more enemies - Jack
Defeat 13 or more enemies - Jack
All enemies in one turn - Magic Mirror

The highest enemy level is 140, so this is probably a little easier than the Proud quests from the game’s launch.  In other words, none of them are that difficult.  Even if the MM is out of reach, you should be able to get all 9 Jacks.

Now, I say nine.  Two per mission.  But there’s another one that is given to you for free just for logging in between 10/1 and 10/10!

Here’s a list of the enemies you’ll encounter in each mission.  You’ll find a new type of enemy called the Jack O’ Lantern - these always have a Type-Defense x2 for the first turn.  They are, however, very easy to beat even without a debut medal.  Also, four Special Chests are in each mission.

1.)
Lv. 20 Jack O’ Lantern (P)
Lv. 40 Jack O’ Lantern (P)
Lv. 60 Jack O’ Lantern (P)
Lv. 80 Jack O’ Lantern (P)
Lv. 80 Morning Star x2 (P)
Lv. 100 Morning Star x2 (P)
Lv. 120 Morning Star x2 (P)
Lv. 140 Morning Star x2 (P)
~*TARGET*~ Lv. 100 Jack O’ Lantern (P)

2.)
Lv. 20 Jack O’ Lantern (S)
Lv. 40 Jack O’ Lantern (S)
Lv. 60 Jack O’ Lantern (S)
Lv. 80 Jack O’ Lantern (S)
Lv. 80 Invisible x2 (S)
Lv. 100 Invisible x2 (S)
Lv. 120 Invisible x2 (S)
Lv. 140 Invisible x2 (S)
~*TARGET*~ Lv. 100 Jack O’ Lantern (S)

3.)
Lv. 20 Jack O’ Lantern (M)
Lv. 40 Jack O’ Lantern (M)
Lv. 60 Jack O’ Lantern (M)
Lv. 80 Jack O’ Lantern (M)
Lv. 80 Dark Plant x2 (M)
Lv. 100 Dark Plant x2 (M)
Lv. 120 Dark Plant x2 (M)
Lv. 140 Dark Plant x2 (M)
~*TARGET*~ Lv. 100 Jack O’ Lantern (M)

4.)
Lv. 10 Jack O’ Lantern (M)
Lv. 20 Jack O’ Lantern (S)
Lv. 40 Jack O’ Lantern (M)
Lv. 60 Jack O’ Lantern (S)
Lv. 70 Morning Star (P) & Invisible (S)
Lv. 90 Dark Plant (M) & Morning Star (P)
Lv. 110 Invisible (S) & Dark Plant (M)
Lv. 130 Morning Star (P) & Invisible (S)
~*TARGET*~ Lv. 80 Jack O’ Lantern (P)

There is no real strategy here - the missions are generally pretty easy.  I recommend going to straight to the 140 (or 130) in each mission first.  If you’re having trouble with Mission 4, use Jack.

WARNING:
PLEASE be careful when combining Jacks!!!  You’ll want to combine FOUR together, then THREE together.  In other words, you should wind up with a 5* Jack with 3 dots, one with 2 dots, and two with no dots.  Evolve all four to 6 star, combine the 3 and 2 dots, then reroll as necessary.

FINAL NOTICE:
Jack is awesome.  He’s very powerful.  And they gave us nine of him.  If you get a good roll your first time through (85% or higher) or if you get a good roll on  your first re-roll, consider saving the other Jack.  At 6*, fully buffed with Chip and Dale, even without Guilt, he’s amazing.  Having an extra is a serious advantage.

Don’t forget to do the event!  It’s literally the best medal you will get for a long time, and it’s basically handed to you!  I cannot stress this enough!

Good luck and have fun!

<3 KCM

HSC ~ 9/30-10/13

This HSC is different to the previous ones because it takes advantage of the new “if you die, you keep your score” mechanic.  Basically, the whole mission is a gauntlet, where the enemies get harder and harder as you advance.  Eventually, you will die. (Or rather, I couldn’t make it to the end!)  It’s a lot like a Coliseum month bundled up into one mission.

Here’s your list of multipliers:

image
image

The two Premiums - SP Axel and SDG - are the ones that have 21% bonuses.  This is great because they’ve been in the system a long time and more people will have them!  The down side: the 14% bonuses - the new +3 Strength medals - are /not/ guaranteed pulls in the EMC for the first time ever.  This makes getting those medals a lot harder.

Additionally, the new paid board - Halloweentown Goofy - only gives 7%, which is really stupid.

So let’s get down to the enemies:

Lv. 10 Shadow (P) x5 ~ 632
Lv. 20 Chomper Egg (S) x4 ~ 1169
Lv. 30 Creeper Plant (S) & Tornado Step (S) x2 ~ 4632
Lv. 40 Fire Plant (M) & Blue Gummi Copter x2 (M + Magic-Defense x1) ~ 8307
Health Chest
Lv. 50 Wyvern (P + Strength x1) ~ 20192
Lv. 80 Yellow Gummi Copter (S + Speed-Defense x1) x5 ~ 2538
Lv. 100 Neoshadow (S) & Shadow (P) x4 ~ 10000
Lv. 1 Gift Shadow (P) x5 ~ 500

Special Chest
Lv. 120 Red Copter Fleet (P + Power-Defense x2 & Speed-Defense x2) ~ 41250
Lv. 130 Large Body (P) x3 ~ 12250
Lv. 150 Candy Apple (M) x2 ~ 13750
Lv. 170 Possessor (M) x5 ~ 2700
Lv. 180 Gummi Hammer (P) x2 ~ 26800
Health Chest
Lv. 200 Invisible (S) ~ 56250
Lv. 1 Gift Shadow (P) x5 ~ 500

Lv. 210 Bag O’ Coins (P) x3 & Shadow (P) x3 ~ 4650
Lv. 220 Black Gummi Copter (S + Type-Defense x1) & Creeper Plant (S)  x2 ~ 31200
Lv. 230 Large Armor (P) ~ 32300
Lv. 240 Blue Gummi Copter (M + Magic-Defense x1) x5 ~ 5100
Lv. 250 Armored Archer (S) x2 & Hook Bat (S + Power-Defense x1) x2 ~ 21250
Health Chest
Special Chest
Lv. 260 Morning Star (P) & Armored Knight (P) x2 ~ 67500
Lv. 1 Gift Shadow (P) x5 ~ 500

Health Chest
Special Chest
Lv. 270 Bag O’ Coins (P) & (M) & (S) ~ 5550
Lv. 280 Darkball (M) x2 & Possessor (M) x3 ~ 23500

Then I died.  Ran out of Special.

“After the darkball is a [Health chest and Guage chest and a] single lvl 290 armored knight followed by two 300 search ghosts. After the ghost are two bees [Nimble Bee] after the 2 bees there is a lvl 320 big bee [Stinging Bee] accompanied by two bees [Nimble Bee]. There is lvl 330 neoshadow and invisible afterwards with 4 and 7 bars of hp respectively.” ~ by Reddit users rival_king & f8bindsall

You’ll notice a new type of enemy: Gift Shadows.  These are basically one shot mobs that mark the end of a “section”.  They give about six bars of Special.  This lets you go all out on the Invisible and Morning Star with little repercussion.

Strategy:
One of my favorite things about this event is that it completely relies on skill.  Whereas the previous event relied solely on multipliers, this one almost admonishes you for using them.  I’ve done this mission maybe ten times now, and I have gotten a significantly higher score (700,000) with 0%, and only 630k with 42%.  This is because my best setup (Magic heavy Divine Rose) can get me a lot further in the level than my multiplier setup can.  My recommendation is to try the event twice - once with multipliers and once without - and see which has a higher score for you.

Secondly, you’ll want a multi-colored keyblade.  There are all three types of enemies in this mission, and very strong ones at that.  Divine Rose and Olympia are very good for this.  Put an off-type friend medal on at the end since it doesn’t get keyblade bonuses anyway.  For example, use a friend’s Axel with Divine Rose, or use a friend’s SDG with Olympia. (If you have Ill. Terra or Ill. Sora, it might be more beneficial to use the same-type medal to get the type bonuses!) 

0 SP medals are your friends.  If you’ve managed to get RAX or TVA, use them.  SP goes fast and the chests in the level do not give enough back.  If you have Attack Prize Plus, use it.

Edit: BC Mickey (especially guilted) on Olympia is great for this event because of the multiple types of enemies.

Rewards:
The rewards go up to a million points.  They include things like AB2, AB1, Magic Mirrors, Cids, Nephew medals, and Chips and Dales.  600k has a 6 star Chip and Dale.  800k has AB2, and 900k has four MM.

The top 5000 get Attack Prize Plus, which, if you don’t have one, is exceptionally useful.

So that’s it.  Good luck!  Event ends 10/13!

<3 KCM

P. S. If you know what enemies come after the ones listed above, please feel free to tell me and I’ll add them to the list!! 

Arabian Outfits Event!!

image

It’s just a standard event coin thing: do the mission, get coins, spend them on the avatar boards.  No special medals or anything.  So let’s get started.

The mission itself costs 2AP, so you can spam it.  It’s not a really hard mission - just very time consuming.  All the watermelons - of which there are three kinds - are Power type and have -2 Defense and -2 Type-Defense.  So when we get up to those crazy health bars, don’t get too intimidated.  (The + numbers next to Huge Watermelons is how many extra health bars they have after the four green ones.)

Screen 1:

x3 Lv 25 Wicked Watermelon
x3 Lv 25 Wicked Watermelon
x3 Lv 25 Wicked Watermelon
x3 Lv 25 Wicked Watermelon
Lv. 75 Large Watermelon
Lv. 75 Large Watermelon
Lv. 75 Large Watermelon
Lv. 75 Large Watermelon
Lv. 100 Huge Watermelon +13.5
~*TARGET*~ Lv 25 Wicked Watermelon

Special chest - 6 bars
x11 Silver chests

Screen 2: 

Lv. 150 Huge Watermelon +13.7
Lv. 150 Huge Watermelon +13.7
Lv. 200 Huge Watermelon +13.9
Lv. 250 Huge Watermelon +14.2
Lv. 300 Huge Watermelon +14.4

x2 Special chests - 3 bars
x1 Special chest - 6 bars ~ in front of lv. 300

By the end of the mission you should have about 21 silver prizes, 5 gold prizes, and 460ish coins. (On a side note, skipping the second screen entirely nets you around 75 coins and is soooo not worth it.)

Each board is 5000 coins to complete.  10,000 total.  Then two bonus boards if you hate yourself.

Blue Board: Arabian Scout
~Arabian Scout outfit
~Scimitar
~Fez
~Gloves
~Moogle x2
~1 Huey, 1 Dewey, & 1 Louie
~H&D&L x2
~Chip +180
~Dale +205
~Cid
Title: Peppy

Pink Board: Arabian Emerald
~Arabian Emerald outfit
~Earrings
~Bag
~Bangles
~Headband
~Necklace
~Moogle x2
~1 Huey, 1 Dewey, & 1 Louie
~H&D&L x2
~Chip +180
~Dale +180
~Cid
Title: Hidden

Strategy:
Go in with a full special bar.  Go to the right screen first and start blowing everything up strongest to weakest.  If you need Special come back to the first room and kill things.  Kill everything.  Kill the target.

Everyone is super susceptible to damage.  The only one that can one-shot you I think is the lv. 300, so be careful.  Bring DB2 and APP if you’ve got it.  Buff medals, high damage.  Everything is single target.

All the Wicked and Large watermelons can basically be auto-attacked down.  After you kill everything else, kill those to build your Special back up for the next run.

That’s all!  Have fun!

Ends 10/6.

<3 KCM