Illustrated Kairi
(Alternative Title: The Worst Luck in the World)
((Pics 2 and 3 are swapped for the visual appeal))
The NA version of the J&S medal is not as advertised. Instead of two turns, it applies for only one, and instead of 2 gauges, it costs 3. It’s fine for a medal to get nerfed - it happens - but it’s /not/ okay to be lied to.
A lot of people put a lot of jewels and a lot of time into trying to make it into that 5k bracket for something that was advertised /for an entire week/! It’s not okay to give us something else and call it an honest mistake.
I implore everyone to send complaints to Square and demand for more than a couple jewels to make up for this. This isn’t a case of frustration with how the game is run, it’s a case of getting what we were promised. Even if you didn’t get the medal, this isn’t the sort of thing you want to happen when you get the next one.
Please, send complaints here:
http://support.na.square-enix.com/main.php?la=1&id=13761
Thank you!!
<3 KCM
EDIT: If you don’t want to write the email yourself, you can use the first two paragraphs I wrote above.
KHUX Theater Mode: Episode 17, wherein Belle and Beast cause drama on a balcony and all the servants stay cursed forever apparently!
I am beginning to detest these things. They used to be my favorite content and now High Score Challenges just take me hours and hours to make the guides. >_< Anyway…
Jack&Sally (J&S from now on) and Zero are your two medals this HSC. Both are buff medals: Zero being Dispel+Cura AOE for 5 bars (similar to Belle) and J&S is +1 PSM (all attributes) strength and -1 PSM (all attributes) defense on all targets for two bars for two turns! Thankfully, neither is worth guilting.
Zero you can take or leave - with No Cost, it can be useful. But J&S is a downright godsend. It’s basically going to be the new RAX - you’ll want it on every single keyblade.
So how do you get these nice new medals?
Zero is pretty easy. Top 20,000 will get one. There are also four in the HSC Rewards. You can get seven by getting 10 million points + ranking in the top 1000. But like I said, there’s no point in guilting him.
J&S is just a top 5000 reward. If I recall, this was the same with RAX.
Your multipliers:


You’ll notice that the two top multipliers this time are both Sephiroth. That’s pretty cool, since a lot of people have the first one (including me!) so you’re more likely to either a.) have it or b.) have a friend with it. The 14% ones are obviously from this weeks EMC. Then a lot of sevens.
So onto the main event.
When you go in, you’ll find three chests in front of you. Each one has a corresponding pathway. The green chest, for instance, is the pathway for Speed. Once you leave the room, you can’t come back. Basically, this is another “pick your path” HSC. There seems to be some variation with Heartless in each pathway, but all in all the scores seem very similar. Just go with what you are best at!
The Heartless you’ll find are as follows:
Left (Speed)
Lv. 25 Chomper Egg x3 ~ 12794
Lv. 25 Soldier x5 ~ 8529
Lv. 25 Armored Archer & Chomper Egg x2 ~ 42647
Lv. 75 Creeper Plant x2 ~ 80769
Lv. 75 Hook Bat x5 ~ 24230
Lv. 75 Invisible ~ 288461
Lv. 75 Neoshadow & Hook Bat x2 ~ 139615
Lv. 150 Cannon Gun x2 ~ 468750
Lv. 150 Armored Archer x3 ~ 137500
Lv. 150 Stinging Bee x2 ~ 235000
Lv. 150 Pumpkin Soldier & Stinging Bee x2 ~ 468750
Lv. 250 Yellow Copter Fleet & Cannon Gun ~ 656250
Lv. 250 Air Soldier x3 ~ 345000
Lv. 250 Pumpkin Soldier & Aeroplane ~ 656250
Lv. 250 Pumpkin Soldier x2 ~ 656250
~*TARGET*~ Lv. 25 Jack O’ Lantern
Up (Power)
Lv. 25 Bag O’ Coins x3 ~ 12794
Lv. 25 Jack O’ Lantern x5 ~ 8529
Lv. 25 Armored Knight & Bag O’ Coin x2 ~ 42647
Lv. 75 Large Body x2 ~ 80769
Lv. 75 Aerial Knocker x5 ~ 24230
Lv. 75 Hammer Frame ~ 288461
Lv. 75 Large Armor & Aerial Knocker x2 ~ 139615
Lv. 150 Wyvern & Morning Star ~ 468750
Lv. 150 Armored Knight x3 ~ 137500
Lv. 150 Gummi Hammer ~ 235000
Lv. 150 Pumpkin Soldier & Gummi Hammer x2 ~ 468750
Lv. 250 Red Copter Fleet & Defender ~ 656250
Lv. 250 Defender x3 ~ 345000
Lv. 250 Pumpkin Soldier & Wyvern ~ 656250
Lv. 250 Pumpkin Soldier x2 ~ 656250
~*TARGET*~ Lv. 25 Jack O’ Lantern
Right (Magic)
Lv. 25 Blue Gummi Copter x3 ~ 12794
Lv. 25 Possessor x5 ~ 8529
Lv. 25 Darkball & Blue Gummi Copter x2 ~ 42647
Lv. 75 Wizard x2 ~ 80769
Lv. 75 Bag O’ Coal x5 ~ 24230
Lv. 75 High Wizard ~ 288461
Lv. 75 Poison Apple & Bag O’ Coal x2 ~ 139615
Lv. 150 High Wizard x2 ~ 468750
Lv. 150 Ice Plant x3 ~ 137500
Lv. 150 Fire Plant x2 ~ 235000
Lv. 150 Pumpkin Soldier & Fire Plant ~ 468750
Lv. 250 Blue Copter Fleet & High Wizard ~ 656250
Lv. 250 Poison Apple x3 ~ 345000
Lv. 250 Pumpkin Soldier & Poison Apple ~ 656250
Lv. 250 Pumpkin Soldier x2 ~ 656250
~*TARGET*~ Lv. 25 Jack O’ Lantern
Each second, third, and fourth room has a Special chest, which seem to increase in how much they give.
Hopefully my numbers are right. It’s been a very long night…
Strategy: Pick a path. Magic or Speed is probably best given what Sephiroths you can get your hands on. Clearing rooms 1-3 is pretty easy and you shouldn’t have much trouble. Clearing room four is impossible without a lot of DB2 luck, maybe Sleep+, and enough Save/Loads to wash away your sanity. When you get there, grab a pack and do as much damage as you can before you die to pad out your score. Picking a x3 enemy can give you a good boost if you have AOE, but the x2 packs can give you a second or third turn with some lucky DB2/Sleep+ procs.
Rewards are the usual. Magic Mirrors, Chips, Dales, Cids… nothing special.
Alright, good luck! Have fun! Please don’t kick me out of the top 5k! ^_^
ENDS 10/27!
<3 KCM
I was going through my medals list and saw this… lol
Someone needs to kiss a pretty girl and Chirithy immediately shuts me down.
He knows me too well.
Great question! This confused me for a long time.
The in-battle sword icon is your attack value, or what damage you’d do ignoring the defense of your enemy. It’s actually a combination of your medal strength, your Chips on that medal, and the multiplier slot it’s in.
For instance, my Terra is 7338 +1000, in a multiplier slot of x2.35 on Three Wishes. In battle his attack value is 19,594, which is just 8338 times 2.35. It’s a handy measurement, so you know how much damage each medal is likely to do in-battle.
Friend medals are a little more complicated. There’s no on-screen representation of a multiplier slot for a friend medal, which is why they are often thought of as less powerful. But there is a multiplier for each Friend medal factored in based on keyblade level. Roughly, a level 2 keyblade has about a x1.04 friend slot, while a level 20 keyblade has about a x1.30 friend slot.
My friend’s TVA+1000 is as follows on different keyblades:
MoG +5: 9050 ~ x1.13
SL +22: 11076 ~ x1.38
LL +25: 13198 ~ x1.64
DR +26: 13487 ~ x1.68
Special Attack Bonus and guilt are not factored into any of these, since it’s an optional multiplier in battle.
I hope this helps! (I actually learned a little bit on Friend medals while confirming this!)
<3 KCM
P.S. Anything above 7000 base strength is very very good. Often base strength is what makes a medal better or worse than another.
Listen here, KHUX players! This event is important. I know it’s an annoying grind to get one of those Halloween Soras to guilt, but seriously, do it. With his Defense Down ability, he is the single best (non-premium) AOE Speed medal in the game right now, beating out Hydra, and Square is giving it to us guilted and free. Honestly, if you can get two? Get two! These puppies will destroy any Olympia/TT Adamantite Challenges you still need, too.
tldr; Halloween Sora = very good. Get it.
<3 KCM
Ohhhhkay. Get ready for some hardcore grinding!
The Halloween Sora event has three missions, all of which are identical except for the Power/Speed/Magic type. This allows you to tackle the mission that suits your best keyblade. Each mission has three objectives:
~Completing the mission gives you 50 jewels each
~Using only appropriate type medals gives you a 6 star moogle
~Beating 5 Pumpkin Soldiers gives you a 3* Sora
I recommend doing each mission at least once for the jewels and Sora, but I’ll get to that.
What you’ll come across is:
(All enemies are typed to the target)
(Jack O’ Lanterns have x2 type-defense)
(Soldiers have x2 type-defense, then x1 type-defense for their weakness; i.e. if the enemies are Power, they will have x2 Speed & Power defense, but x1 Magic defense)
Jack O’ Lanterns:
Lv. 25 x3
Lv. 25 x3
Lv. 50 x1
Lv, 50 x1
Lv. 50 x1
Lv. 50 & Lv. 25
~*Target*~ Lv. 25 x1
Pumpkin Soldiers:
Lv. 100 x1
Lv. 120 x3
Lv. 150 x1
Lv. 200 x3
Health chest x2
Special chest -10 bars over 5 chests
Also, each mission gives ~20 event coins that can be used to complete an Event Board, giving things like Chips, Dales, and Cids. The board requires 5000 coins to complete (so about 250 runs). I don’t recommend trying to complete it: it’s mostly there as a consolation since you’re running these missions for Soras.
Each enemy also has a chance to drop a 3 star Sora medal. In my experience, you net 1.3 medals each run if you kill every enemy group, and .65 medals if you ignore the Lv. 200s. That isn’t to say you are guaranteed one by killing all the enemies, but that you essentially double your chances. I have, however, gotten two medals without the Lv. 200 group!
Let’s talk strategy, then we’ll get to the medal evolutions.
Strategy:
Everything is very, very easy with the exception of the Lv. 200 group. They hit very hard - two hits will kill you. This means one of them needs to be dead before the first hit (unless you have Second Chance) and you will still need DB2 procs to survive. Medals that deal non-attribute damage are great since it ignores the defenses. Jack/BC Mickey/Shadow.
My strategy: 3x strength, Terra for 2x type strength, Jack, Shadow, and a friend’s Jack. By the second turn, one of them is down and the other two are at about a bar and a half of health. And I still can’t reliably kill them without DB2 procs saving me all the time.
I tried Defense Up with Nick&Judy. It didn’t help.
Honestly, if you’re having too much trouble with the last mob - where you have to Save/Load more than once per run - then don’t bother. Just take out the rest of them instead. Luckily, to defeat 5 Pumpkin Soldiers, you don’t have to do the last group! This lets you get that bonus 3 star Sora.
So now let’s talk about evolution.
Halloween Sora doesn’t evolve like normal medals: it uses other Soras! And to make it worse, it still uses evolve medals, just not fairies. In other words, a 3 star to a 4 star requires a 3 star Sora and two Fairy Godmothers. A 4 star to a 5 star requires a 4 star Sora and two Yen Sids. Et cetera. Not following along? Here’s a picture:

^5 star to 6 star
This means that not only do you need the seven Soras to guilt, but you’ll need even more Soras to evolve! Here’s a handy little chart I made:

(Red is Combine, Blue is Evolve)
You’ll see on the left the amount of Sora’s needed for that stage of evolution. For example, getting a 4 star to a 5 star will actually require two Soras - one 3 star turns the other 3 star into a 4 star to act as the catalyst. If that’s confusing, just take my word for it.
This means you’ll need 8+6+4 = 18 Soras to evolve, plus the seven necessary to get Guilt. So you’re looking at 25 Soras for one Guilted version! That’s about 40 runs of the mission, ignoring the Lv. 200 group, plus 8 Fairy Godmothers, 6 Yen Sids, and 6 Fantasia Mickeys.
Rerolling your guilt is thankfully less painful (but not much less). You have your original Sora, plus one to make it 4 star, plus two to make it 5 star, and plus four to make it 6 star. That’s eight medals per reroll.
So is he worth it?
Sure. He’s a Tier 3 guilt, so he can roll up to 100%. He lowers defense for his attack by one tier. He’s an AOE, and Speed AOEs aren’t really common. And honestly, if you know what you’re doing, this is a lot less work than grinding out those avatar boards from the Watermelons. Plus you get something actually useful!
The mission ends on 10/20 so you’ve got two weeks, so take your time! Make sure you stock up on Fairy Godmothers, Yen Sids, and Fantasia Mickeys this weekend! Good luck and have fun!
<3 KCM

Gems are finally here, for all ten of you who have actually beaten all 35 adamantite challenges and are eager to upgrade your keyblades even further! (For the record, I’m at 33/35 and will stay there for all eternity. That Darkside sucks!) So, what is this new event and why is it different to the Adamantite Challenges?
For starters, gems (which will be the only upgrade material in the foreseeable future) are limited to certain keyblades and are not associated to permanent challenges. That is, when this mission goes down, any missed gems will likely be missed forever. Not to worry, though! Unlike adamantite, gems are infinite, so long as they continue to create events and rewards with gems associated to them. They can be obtained from events (such as this one), lux rankings, coliseum rewards, and avatar boards! Think of them like rare skills that upgrade your keyblades!
This challenge is giving us three gems, which will allow you to upgrade any three keyblades to level +26. Treasure Trove and Olympia use Power, Three Wishes and Moogle O’ Glory use Magic. Starlight, Lady Luck, and Divine Rose use Speed.
There are 50 missions total, and each one is a one on one match with a Heartless (or Cloud). The levels of the enemies continue to increase, from a Lv. 1 Shadow to a Lv. 300 Cloud. The goal is to get as far as you can, with the added bonus of Chips and Dales along the way, as well as 100 jewels every 5 missions.
After completing 10 Missions, you get the Magic Gem from a Lv. 100 Wayward Wardrobe.
After completing 25 more Missions, you get the Power Gem from a Lv. 225 Morning Star.
After completing 15 more missions, you get the Speed Gem from a Lv. 300 Cloud.
You should be able to get Magic no matter who you are. You should be able to get Power with mild effort if you have some good buff medals. It’s that last Speed medal that’s a problem. Here’s a couple of things to know:
~Starting on the third set, defense is very high. Friend medals are more useful for buffs, skills, and heals, since they don’t get a bonus from the slot multipliers.
~All 1 Turn rewards are now 2 Turn rewards.
~Skills - specifically Attack Prize Plus - and heals become VERY important in these missions.
~Continues are allowed. The only rewards you miss out on for Continues is 100 jewels on the 5th, 10th, and 15th stages. You can use a continue to get the Speed gem. Actually, assuming you haven’t used a continue until now, you have 700 gems. If you can finish all 15 missions in 7-9 continues or less, you technically broke even and can upgrade your Divine Rose/Lady Luck!
~If you use a continue and you die a second time, it is in your best interest to use a second continue. Don’t think “I can do better” and start again, because you likely can’t. Just power through and finish the mission unless you intend to give up on the challenge entirely.
~Lastly: if you can’t make it to the Speed Gem, don’t worry so much. It will come up again another time. Next challenge, it might even be the easy gem to get! Seriously, it’s not a big deal. Don’t spend 2k jewels on this stupid thing.
All that being said, here is a small guide (that has now turned into a long guide) on the final 15 missions:
1: Lv. 230 White Rose (M)
Can heal, can cause sleep. Other than that, just single target Speed.
2: Lv. 235 Search Ghost (S)
x2 Attack
If he’s hitting too hard, dispel him with Alice or Bell. Single target Power to take him down fast. Minnie DB2.
3: Lv. 240 Cannon Gun (S)
Nothing special until Turn 3, when his attack goes way up. Single target him down before then.
4: Lv. 245 Stinging Bee (S)
x1 attack
x1 defense
This changes to x3 attack after the second turn ends. If you can’t kill it before then, make sure you have some DB2. His hits can paralyze you as well. Turn 2 he has no buffs, so that’s where you should focus your Special if you’re counting your bars.
5: Lv. 250 Armored Warrior (P)
This is the first time we see this guy, I think?
x3 Type defense (first turn & third turn)
x3 Attack (when he attacks)
He hurts. DB2 or Alice/Belle is mandatory to make it to the second turn. I used no attribute attacks like Shadow and Jack, but you can probably do most of your damage in Turn 2, when his defenses are down. Be careful though - if you can’t kill him, his attack and defense are both at x3 in Turn 3.
6: Lv. 255 Morning Star (P)
When low on HP, raises defense and heals itself. Try not to let that happen. His hits are a lot stronger than his fat bandit friend, so Minnie and DB2 should be important if you can’t single target him down with Magic.
7: Lv. 260 Hammer Frame (P)
When low on HP, he boosts strength and defense. Try not to let that happen. If he hits you, he has a chance to paralyze too. Save/Load if you have bad luck.
8: Lv. 265 Wyvern (P)
x1 Attack
He hits twice, and he hits hard. Paralyze or Minnie, DB2, and lots of strong Magic.
9: Lv. 270 High Wizard (M)
Single target Speed. DB2. If you’re having trouble, bring Minnie, but there’s not much of a mechanic here.
10: Lv. 275 Dark Plant (M)
Same as above. He lowers your defenses though.
11: Lv. 280 Blue Copter Fleet (M)
x2 Magic defense
x2 Speed defense
If this guy hits you, it takes down a lot of your HP. Counter this with Paralysis and use Minnie and DB2 to keep your health as high as possible. If you want to do Speed damage, you should debuff, but I used high single target Magic (Shadow is good here too) and it went just fine. It took three turns, though.
12: Lv. 285 Gargoyle (S)
His hits won’t kill you, but they can paralyze you. Save/Load if you get paralyzed and it messes you up.
He’s way easier than the BCF before him. High single target Power damage with x3 Strength (x5 if you have Ill. Sora) and you’ll be fine. Use TT or Olympia.
13: Lv. 290 Invisible (S)
Starts putting on x2 and x3 attack when he gets to low health.
For this one, I mirrored the paralysis trick from round 11, but with Olympia and Power medals. Leon +1000 AB2 50% in the x2.7 slot, and paralysis in the free slots. Remember Minnie and DB2. No debuffs necessary.
14: Lv. 295 Black Copter Fleet (S)
x3 Speed attack
x3 Power defense
Refreshes after two turns
This was the first one I had to use a continue on. You need Alice (or Belle). Even if it’s a friend card, you need it to survive the first attack. If you have your own Alice, put it early in the keyblade so you can use Power damage to whittle away at his health. Paralysis and is very helpful, but don’t bother with Minnie - if you need her, you’re already dead.
Strategy:
Olympia. Alice. Strength x3, or x5 if you can. Use your best single target in the 2.7 Power slot. Everything else should be paralysis or poison, including your friend card. Especially your friend card, since you’ll be doing next to no damage without a slot multiplier. Bring DB2.
With this plan, you’ll get two full attacks of your Power medal. Then you need a Paralysis proc, because his x3 Speed buff refreshes. If you don’t get a proc, Save/Load. Get a third hit in. Pray for another proc. Get a fourth hit in. He’ll probably kill you unless you’ve got really good luck or a really good Power medal. (I had Leon maxed out.) He’ll kill you. Continue. Start all over again. Make sure to re-debuff him when you come back to life. Rinse repeat until he’s dead.
I only needed one continue for this fight after spending almost 100 AP trying different tactics. I, however, don’t really use Defense Up or Defense Down. Those might be viable alternatives. Nick & Judy could be very useful! Don’t bother stealing the x3 Speed and using it against him - it’s not worth it. Go for Power.
An alternative friend card for this is anything with Sleep or Sleep+. Even more useful than paralysis. Don’t use the special though if it’s Sleep+. The damage isn’t worth the SP loss.
15: Lv. 300 Cloud (S)
He will kill you.
Strategy:
Literally everything he does kills you. DB2 can proc for every single hit, and it will still probably kill you. Defense up could work. Like I said - I don’t use Defense buffs and debuffs enough. Again, Nick & Judy maybe?
Same plan as the BCF, except no Alice/Belle, and no chance for two turns. Thankfully, he has about half the HP bars as the BCF, so it sort of evens out. Sleep on your friend card is a must. Paralysis is basically necessary. A lot of Save/Loading. I had him down to three health bars before using my continue - that was after two sleeps and a paralysis.
Don’t use ANY special that isn’t a.) a buff/debuff medal, b.) 0 SP cost, or c.) the medal in your 2.7 Olympia slot. Because you won’t do a lick of damage. (If you’re using TT, you can experiment with the last three slots.)
I’m a C2P player. I’m sure there are people that are better than me. I’m sure there are people that will survive Cloud’s hits (magically) and won’t use any continues. I’m sure there are people who will even two-turn him! Please use this guide as a reference rather than a rulebook. This is more for the hundred thousand people on or below my level.
Now that you have your gems, how should you use them?
Magic ~ Moogle O’ Glory. Three Wishes focuses a lot on Slot 3 for all of the gem upgrades, and it’s not until +28 that it gets into useful territory. MoG on the other hand has its multipliers in slots 2-5 above x2, and never focuses on Slot 1 during its upgrade process. (Of course, we still don’t have any orichalcum… so by the time we get another story update, another gem will probably be released!)
Power ~ Olympia. Olympia gets +x.35, including on slots three and five. Treasure Trove only gets +x.20 on slots two and four.
Speed ~ Divine Rose. Divine Rose and Starlight both upgrade slots 4 and 5 by +x.30, but DR has more usefulness in game atm, especially with the release of the guilted Jack medal. Lady Luck only gives +x.25 to slot 3.
“It’s also worth mentioning that, instead of leveling three blades to +26, someone could instead use the three gems to level starlight to +27.” - by Reddit user bobguy117
I hope all that helped! Have a great week guys! Event ends 10/9!
<3 KCM
P.S. If you have any questions concerning the Kingdom Hearts franchise, from KHUX mechanics to plot arcs from KH1, feel free to send me an ask! ^_^ That’s what Kingdom Hearts FAQ is here for!

