
New Org XIII event! For some reason, Xaldin is Speed instead of power, but his Special Attack (stronger in slot 5) makes him ideal for Divine Rose. His event is pretty easy until you get to the last mission.
The event alternates between stages with 1v7 battles and mazes. The 1v7 battles are always one main enemy and six smaller ones - a reference to Xaldin’s six lances he uses in combat. These battles are always on the Beast Castle bridge where you have the iconic Xaldin fight in KH2. The mazes are pretty straightforward, just follow this guide. You might need to restart a few times, but with 0AP this isn’t an issue at all. It’s a lot easier than the Xigbar mazes.
As for the rounds themselves, let’s break it down: (Any round bolded gives a Xaldin medal)
1.) Magic
Lv. 25 Round Rice Cake & Bag O’ Coals x6
2.) Power
Lv. 50 Shadow - Avoid the Lv. 500s
3.) **Speed - 1 turn**
Lv. 75 Swordsman & Eggs (+3 Def) x6
4.) Magic
Lv. 100 Violet Waltz - Jump on the fountain
5.) **Power - 1 turn**
Lv. 125 Gargoyle Knight & Armored Knight x6
6.) Speed
Lv. 150 Soldier - follow the materials
7.) Magic - 1 turn
Lv. 175 White Rose (+1 S-Def & Sleeping) x6
8.) **Power**
Lv. 200 Shadow - go backwards, follow materials
9.) Speed - 1 turn for Hairstyles
Lv. 225 Invisible & Search Ghost (x2 Str) x6
10.) **Magic**
Lv. 250 Red Bandit - bottom of the screen, follow materials
11.) **Power - 1 turn**
Lv. 300 Armored Warrior (+3 PSM-Def) & Gargoyle Knight x6
12.) **Speed**
Lv. 350 Loudmouth - go backwards, follow materials
13.) **Magic - 1 turn**
Lv. 400 Ringmaster (50 Counter) & Christmas Trees (Sleeping) x6
You get the title No. III for completing Mission 13 within 2 turns.
Only Mission 13 is difficult, and that’s because the Lv. 400 Ringmaster has +12 health bars and his accomplices have +5. They are all Magic type, so Divine Rose is the go-to keyblade for this one. The Ringmaster also has a 50 hit counter before he does a 1-shot kill, but getting to that 50 counter in one turn is pretty hard already. After a few attempts with Jack&Sally, I’ve realized that without two defense downs (iXion, HD Axel, iAnsem, KA3, Meg, Smee, Owl) you’re going to have a hell of a time with this guy. You’ll need to bring an AOE, even with a pretty solid Nova. WoFF medals help a lot here, especially if you can grab a friend’s boosted one. Xigbar B is a godsend. But honestly, this last mission will be the make-or-break for the event.
For reference, my 1 turn build was: Olympia +30 - iKairi, iXion, Meg, WoFF Squall (AB3, 100%), TR Sora (AB3, 100%), friend’s boosted WoFF Seph (AB3, 100%), Lv, 364 Nova.
Yeah, it’s a hell of a mission…
Anyway, I lucked into a 93% roll so the full stats are at the top! Leave comments if you need help or if you’ve got advice!
Event ends 3/20!! Good luck!!
<3KCM
An unexpected invitation and an even more unexpected monologue in the new KHUX Theater Mode episode!!
I’m Ephemera, nice to meet ya.
I’m Ventus, but Ven is fine.
:D AWWW THANK YOU SO MUCH!! It’s my pleasure <3
<3 KCM
Remember that two-on-two Herc event we just did? Well here’s a one on one event for some gems. It’s not really that difficult either.
Some bits of information:
-30 rounds total
-one enemy only, so bring single target damage
-3 gems available at stages 10, 20, and 30 (Magic, Speed, Power respectively)
-50 jewels per victory
-10 jewels on boss victories (the ones that award gems)
-that’s 1380 jewels total
-farmables drop often (which is either amazing or annoying as hell and nowhere in between)
-cleanse medals (Belle, Alice, Zero, etc.) and general defense down medals (iAnsem, iXion, HD Axel, Meg, etc) help a ton
-only the last set has buffs/debuffs listed, since the others are pretty easy to clear; additionally, only boss stages list extra enemy health bars
-I don’t think a play-by-play guide is going to be very useful for you guys, but I’ll say that Classic Donald on Divine Rose absolutely wrecks Cerberus
Enemy List:
Speed
Lv. 15 Soldier
Lv. 30 Bandit
Lv. 45 Wibble Wobble
Power
Lv. 60 Large Armor
Lv. 75 Large Body
Lv. 90 Gummi Hammer
Magic
Lv. 105 Wizard
Lv. 120 High Wizard
Lv. 135 Fire Plant
Lv. 150 Possessors (M) +1 health
Power
Lv. 160 Armored Knight
Lv. 170 Shadow
Lv. 180 Defender
Magic
Lv. 190 Ice Plant
Lv. 200 White Rose
Lv. 210 Dark Plant
Speed
Lv. 220 Stinging Bee
Lv. 230 Invisible
Lv. 240 Black Gummi Copter
Lv. 250 Black Copter Fleet (S) +7 health, x3 P-Def, x3 S-Str
Magic
Lv. 255 High Wizard
Lv. 260 Pumpkin Soldier - x2 PM-Def, x1 S-Def
Lv. 265 Wayward Wardrobe - x3 M-Def
Speed
Lv. 270 Gargoyle
Lv. 275 Cannon Gun - x2 PSM-Def
Lv. 280 Yellow Copter Fleet - x2 SM-Def
Power
Lv. 285 Wyvern - x1 Str
Lv. 290 Gigas Shadow
Lv. 295 Red Copter Fleet - x2 PS-Def
Lv. 300 Cerberus (P) +5 health, x2 PSM-Str
That’s it! Good luck!
If you have questions about strategy or have ideas to help out other players, please leave some comments!
<3 KCM
I’m crying omg this is the only KH game where the wielder of a magical key has enough sense to use it when they’re inconvenienced but never /actually/ get to use it
March ‘17 Coliseum Titles: Blue/Pink

New month, new Coliseum! This one’s set up exactly like last month - 10 tiers, plus tier 11 for progression. Tiers 12-14 are still not implemented, though the rewards are still present in the Rewards screen. But let’s get to the main event: the enemy list.
(For the new people, the x1 means any round that ends in the number 1. Round 1, 11, 21, etc all use these enemies. So and so forth for x2, x3,…)
x1: Speed
-Creeper Plant x2
-Nimble Bee* x4
-Stinging Bee** & Nimble Bee*
x2: Speed & Power
-Wibble Wobble (S) & Aerial Knocker (P) x3
-Gummi Hammer (P) & Wibble Wobble (S)
-Aerial Knocker (P) x3
-Air Soldier (S)
x3: Magic
-Wizard x2
-High Wizard & Dire Plant
x4: Speed
-Creeper Plant & Flower Rider x3
-Armored Archer x3
-Neoshadow
x5: Power
-Bad Dog x3
-Shadow x5
-Defender
x6: Magic & Power
-Fire Plant (M)
-Dark Plant (M)
-Gargoyle Knight (P)
-Defender (P)
x7: Speed
-Rainy Loudmouth x5
-Search Ghost*** & Armored Archer
-Armored Archer x2 & Rainy Loudmouth x3
x8: Power
-Large Body & Bag O’ Coins x2
-Large Armor
-Bag O’ Coins x3
-Nosy Mole x3
x9: Magic
-White Chocolate Statue***
-White Chocolate Statue***
x0: Magic & Speed
-Darkball (M) & Wibble Wobble (S)
-Fire Plant (M) & Creeper Plant (S)
-Black Gummi Copter**** (S) & White Rose (M)
*+1 Str
**+1 Str, +1 Def
***+2 Str
****+1 PSM Def
Strategy:
This month is surprisingly tame. The White Chocolate Statues have a ton of health as the levels go up, so you’ll want to skip Round 9. You’ll find some enemies like the Black Copter and the High Wizard that might give you some problems, but hey, at least there aren’t any jesters!
Rewards:
Completing Tier 10 nets you 2900 coins, enough for both the blue and pink boards. You’ll have 700 left over. By completing Round 80 in Tier 11, you’ll have enough coins to buy both Magic Mirrors, which I advise over the EXP medals.
The boards come with the same skills as always: DB2 and 5 other things you’ll curse for taking up inventory space. You’ll get the new Coliseum Knight outfits as well as the title Tough Guy for the blue board and Mighty for the pink board.
This month’s skill is the coveted Attack Boost IV, which does x1.8 damage when activated. AB4 is given out to the top 10k, with the top 1k receiving two and the top 100 receiving three. Capes are also awarded to the top 100k, giving the Rare Enemy +4 perk.
Anyway, that’s that. Good luck everyone, have a great March!!
<3 KCM
From my understanding of the situation, Japan has some pretty heavy gacha laws that require everything in a free phone game to be obtainable to a reasonable degree. So you see things like 3 orb mercy pulls and Mickey&Brooms in the Japanese version of the game to satisfy those laws.
Japan got M&B only four months into the game and the global version is starting its 11th month soon. Our premiums are only now starting to come with dots, and they are never guaranteed. The games are not only at different places in development, but different games altogether. From what I can tell of the global game, its purpose is to make money. So the question isn’t so much if it would help the game to release M&B, but if it would make them more money.
On one hand, it makes guilting easier. It means spending less money for the same outcome. But on the other hand, it allows more opportunity for players. It might inspire more people to play and the current players to spend more knowing their goals and aspirations can be achieved.
In my personal opinion, I am really unsure whether or not they will add M&B to the game. I see both arguments as being likely. But I do firmly believe that if they are added, it will be this April during the anniversary. If the anniversary comes and goes without M&B, I’ll firmly be in the “we aren’t going to get them” camp.
Loving all these questions!! Thank you!!


