
Gems are finally here, for all ten of you who have actually beaten all 35 adamantite challenges and are eager to upgrade your keyblades even further! (For the record, I’m at 33/35 and will stay there for all eternity. That Darkside sucks!) So, what is this new event and why is it different to the Adamantite Challenges?
For starters, gems (which will be the only upgrade material in the foreseeable future) are limited to certain keyblades and are not associated to permanent challenges. That is, when this mission goes down, any missed gems will likely be missed forever. Not to worry, though! Unlike adamantite, gems are infinite, so long as they continue to create events and rewards with gems associated to them. They can be obtained from events (such as this one), lux rankings, coliseum rewards, and avatar boards! Think of them like rare skills that upgrade your keyblades!
This challenge is giving us three gems, which will allow you to upgrade any three keyblades to level +26. Treasure Trove and Olympia use Power, Three Wishes and Moogle O’ Glory use Magic. Starlight, Lady Luck, and Divine Rose use Speed.
There are 50 missions total, and each one is a one on one match with a Heartless (or Cloud). The levels of the enemies continue to increase, from a Lv. 1 Shadow to a Lv. 300 Cloud. The goal is to get as far as you can, with the added bonus of Chips and Dales along the way, as well as 100 jewels every 5 missions.
After completing 10 Missions, you get the Magic Gem from a Lv. 100 Wayward Wardrobe.
After completing 25 more Missions, you get the Power Gem from a Lv. 225 Morning Star.
After completing 15 more missions, you get the Speed Gem from a Lv. 300 Cloud.
You should be able to get Magic no matter who you are. You should be able to get Power with mild effort if you have some good buff medals. It’s that last Speed medal that’s a problem. Here’s a couple of things to know:
~Starting on the third set, defense is very high. Friend medals are more useful for buffs, skills, and heals, since they don’t get a bonus from the slot multipliers.
~All 1 Turn rewards are now 2 Turn rewards.
~Skills - specifically Attack Prize Plus - and heals become VERY important in these missions.
~Continues are allowed. The only rewards you miss out on for Continues is 100 jewels on the 5th, 10th, and 15th stages. You can use a continue to get the Speed gem. Actually, assuming you haven’t used a continue until now, you have 700 gems. If you can finish all 15 missions in 7-9 continues or less, you technically broke even and can upgrade your Divine Rose/Lady Luck!
~If you use a continue and you die a second time, it is in your best interest to use a second continue. Don’t think “I can do better” and start again, because you likely can’t. Just power through and finish the mission unless you intend to give up on the challenge entirely.
~Lastly: if you can’t make it to the Speed Gem, don’t worry so much. It will come up again another time. Next challenge, it might even be the easy gem to get! Seriously, it’s not a big deal. Don’t spend 2k jewels on this stupid thing.
All that being said, here is a small guide (that has now turned into a long guide) on the final 15 missions:
1: Lv. 230 White Rose (M)
Can heal, can cause sleep. Other than that, just single target Speed.
2: Lv. 235 Search Ghost (S)
x2 Attack
If he’s hitting too hard, dispel him with Alice or Bell. Single target Power to take him down fast. Minnie DB2.
3: Lv. 240 Cannon Gun (S)
Nothing special until Turn 3, when his attack goes way up. Single target him down before then.
4: Lv. 245 Stinging Bee (S)
x1 attack
x1 defense
This changes to x3 attack after the second turn ends. If you can’t kill it before then, make sure you have some DB2. His hits can paralyze you as well. Turn 2 he has no buffs, so that’s where you should focus your Special if you’re counting your bars.
5: Lv. 250 Armored Warrior (P)
This is the first time we see this guy, I think?
x3 Type defense (first turn & third turn)
x3 Attack (when he attacks)
He hurts. DB2 or Alice/Belle is mandatory to make it to the second turn. I used no attribute attacks like Shadow and Jack, but you can probably do most of your damage in Turn 2, when his defenses are down. Be careful though - if you can’t kill him, his attack and defense are both at x3 in Turn 3.
6: Lv. 255 Morning Star (P)
When low on HP, raises defense and heals itself. Try not to let that happen. His hits are a lot stronger than his fat bandit friend, so Minnie and DB2 should be important if you can’t single target him down with Magic.
7: Lv. 260 Hammer Frame (P)
When low on HP, he boosts strength and defense. Try not to let that happen. If he hits you, he has a chance to paralyze too. Save/Load if you have bad luck.
8: Lv. 265 Wyvern (P)
x1 Attack
He hits twice, and he hits hard. Paralyze or Minnie, DB2, and lots of strong Magic.
9: Lv. 270 High Wizard (M)
Single target Speed. DB2. If you’re having trouble, bring Minnie, but there’s not much of a mechanic here.
10: Lv. 275 Dark Plant (M)
Same as above. He lowers your defenses though.
11: Lv. 280 Blue Copter Fleet (M)
x2 Magic defense
x2 Speed defense
If this guy hits you, it takes down a lot of your HP. Counter this with Paralysis and use Minnie and DB2 to keep your health as high as possible. If you want to do Speed damage, you should debuff, but I used high single target Magic (Shadow is good here too) and it went just fine. It took three turns, though.
12: Lv. 285 Gargoyle (S)
His hits won’t kill you, but they can paralyze you. Save/Load if you get paralyzed and it messes you up.
He’s way easier than the BCF before him. High single target Power damage with x3 Strength (x5 if you have Ill. Sora) and you’ll be fine. Use TT or Olympia.
13: Lv. 290 Invisible (S)
Starts putting on x2 and x3 attack when he gets to low health.
For this one, I mirrored the paralysis trick from round 11, but with Olympia and Power medals. Leon +1000 AB2 50% in the x2.7 slot, and paralysis in the free slots. Remember Minnie and DB2. No debuffs necessary.
14: Lv. 295 Black Copter Fleet (S)
x3 Speed attack
x3 Power defense
Refreshes after two turns
This was the first one I had to use a continue on. You need Alice (or Belle). Even if it’s a friend card, you need it to survive the first attack. If you have your own Alice, put it early in the keyblade so you can use Power damage to whittle away at his health. Paralysis and is very helpful, but don’t bother with Minnie - if you need her, you’re already dead.
Strategy:
Olympia. Alice. Strength x3, or x5 if you can. Use your best single target in the 2.7 Power slot. Everything else should be paralysis or poison, including your friend card. Especially your friend card, since you’ll be doing next to no damage without a slot multiplier. Bring DB2.
With this plan, you’ll get two full attacks of your Power medal. Then you need a Paralysis proc, because his x3 Speed buff refreshes. If you don’t get a proc, Save/Load. Get a third hit in. Pray for another proc. Get a fourth hit in. He’ll probably kill you unless you’ve got really good luck or a really good Power medal. (I had Leon maxed out.) He’ll kill you. Continue. Start all over again. Make sure to re-debuff him when you come back to life. Rinse repeat until he’s dead.
I only needed one continue for this fight after spending almost 100 AP trying different tactics. I, however, don’t really use Defense Up or Defense Down. Those might be viable alternatives. Nick & Judy could be very useful! Don’t bother stealing the x3 Speed and using it against him - it’s not worth it. Go for Power.
An alternative friend card for this is anything with Sleep or Sleep+. Even more useful than paralysis. Don’t use the special though if it’s Sleep+. The damage isn’t worth the SP loss.
15: Lv. 300 Cloud (S)
He will kill you.
Strategy:
Literally everything he does kills you. DB2 can proc for every single hit, and it will still probably kill you. Defense up could work. Like I said - I don’t use Defense buffs and debuffs enough. Again, Nick & Judy maybe?
Same plan as the BCF, except no Alice/Belle, and no chance for two turns. Thankfully, he has about half the HP bars as the BCF, so it sort of evens out. Sleep on your friend card is a must. Paralysis is basically necessary. A lot of Save/Loading. I had him down to three health bars before using my continue - that was after two sleeps and a paralysis.
Don’t use ANY special that isn’t a.) a buff/debuff medal, b.) 0 SP cost, or c.) the medal in your 2.7 Olympia slot. Because you won’t do a lick of damage. (If you’re using TT, you can experiment with the last three slots.)
I’m a C2P player. I’m sure there are people that are better than me. I’m sure there are people that will survive Cloud’s hits (magically) and won’t use any continues. I’m sure there are people who will even two-turn him! Please use this guide as a reference rather than a rulebook. This is more for the hundred thousand people on or below my level.
Now that you have your gems, how should you use them?
Magic ~ Moogle O’ Glory. Three Wishes focuses a lot on Slot 3 for all of the gem upgrades, and it’s not until +28 that it gets into useful territory. MoG on the other hand has its multipliers in slots 2-5 above x2, and never focuses on Slot 1 during its upgrade process. (Of course, we still don’t have any orichalcum… so by the time we get another story update, another gem will probably be released!)
Power ~ Olympia. Olympia gets +x.35, including on slots three and five. Treasure Trove only gets +x.20 on slots two and four.
Speed ~ Divine Rose. Divine Rose and Starlight both upgrade slots 4 and 5 by +x.30, but DR has more usefulness in game atm, especially with the release of the guilted Jack medal. Lady Luck only gives +x.25 to slot 3.
“It’s also worth mentioning that, instead of leveling three blades to +26, someone could instead use the three gems to level starlight to +27.” - by Reddit user bobguy117
I hope all that helped! Have a great week guys! Event ends 10/9!
<3 KCM
P.S. If you have any questions concerning the Kingdom Hearts franchise, from KHUX mechanics to plot arcs from KH1, feel free to send me an ask! ^_^ That’s what Kingdom Hearts FAQ is here for!

