This is a great question!! I actually had the same question about the new Key Arts (which are now colloquially named Copy Arts).
They use their own:
-Strength
-Guilt
-Traits
-Skill
-Slot multiplier
-Cost
They use the previous medal’s:
-Multiplier
-Type
-Number of hits
-Buffs/debuffs, when applicable
In other words, guilting, boosting, and trait rolls are all very important on the Copy Arts. They can make any non-guilted medal do guilted damage, or have medals with sucky trait rolls use really good trait rolls. A guilted Copy Art with Str +1000 or -60% Ground and Aerial with Cloud EX would just be the end of the world. o_o But non-guilted Copy Arts can be useful too for buffs like Tieri or +3 Str medals. Or if you draw the new Dragon Maleficent! Getting Extra Attack on Copy Art also makes it a huge asset to Coliseum because you can Defense Down like crazy.
I have a huge love for Copy Arts. I think they are very versatile. And you are guaranteed to have one guilted in 10 pulls, but probably more like 6. That’s better than any banner we’ve had for a long time.
Anyway, I hope this helped!!
<3 KCM

On vacation!! Making this one short:
Rewards:
AB4 Max + SP23 - Top 100
2 - Top 1k
1 - Top 10k
Titles:
Blue: Fortune Tempter
Pink: Free-Flowing
Outfits:
Cute AF mango clothes (a phrase I never thought I would say)
Rules:
Complete Tier 10 for all outfits.Tier 11: 50 rounds with 9 skips
Tier 12: 100 rounds with 7 skips
Tier 13: 300 rounds with 6 skips
Tier 14: 999 rounds with 3 skips
Enemy List:
xx1: Power
—Armed Warrior*
xx2:
—Fire Plant [M] & Creeper Plant [S]
—Creeper Plant [S] & Ice Plant [M]
—White Rose** [M] & Creeper Plant [S]
xx3: Speed
—Ratty Rat*** & Chomper Egg x2
—Chomper Egg x3
—Air Soldier & Ratty Rat***
xx4: Power
—Gummi Hammer
—Morning Star
—Wyvern#
xx5: Magic
—Poison Pot@@ & Blue Rhapsody x3
—High Wizard & Violet Waltz x2 & Red Nocturne x2
—High Wizard & Poison Pot@@ & Blue Rhapsody & Red Nocturne & Yellow Opera
xx6: Speed
—Black Copter Fleet###
xx7:
—Yellow Gummi Copter#### [S] x3
—Blue Gummi Copter% [M] x3
—Red Gummi Copter %% [P] x3
—Black Gummi Copter%%% [S] & Red Gummi Copter%% [P] & Blue Gummi Copter% [M] & Yellow Gummi Copter####
xx8:
—Emerald Sonata%%%% & Darkball
—Darkball & Bag O’ Coals x2
—Wayward Wardrobe@
xx9:
—Air Soldier [S] & Gummi Hammer [P]
—Gargoyle Knight [P] & Aeroplane## [S]
xx0: Magic (unless specified)
—Strange Tree****
—Terrible Tomte x2 & Gift Shadow [P] x3
—Strange Tree**** & Terrible Tomte & Gift Shadow [P]
*+3 PSM Def
**+1 S Def, Sleeping
***+2 S Str, -2 PSM Def
****Sleeping
#+1 Str
##+2 Def
###+3 S Str, +3 P Def
####+1 S Def
%+1 M Def
%%+1 P Def
%%%+1 PSM Def
%%%% 3 attack counter until it heals all enemies
@+3 M Def
@@ On death, explode and poison all enemies
Good luck this month!!
<3 KCM
My Key Art ABC pulls~
Unfortunately it’s extremely situational. Boosted and trait rolls factor in more than anything, and now you have Proud keyblades with exceptional multipliers. There’s not really a list of best medals. I would say situationally, Tieri is the best in the game, then probably EX Cloud. Any Tier 5 guilt with -60% Ground and Aerial Def. The +3 type buff medals (like KA6, iRoxas, Ursula, etc.) are great if they are guilted. The new Key Art ABC (BBS?) and Namine.
I hope this helps a little!!
<3 KCM
Sorry for the delay!!
The gem boards are absolutely worth it in my opinion. Even if you don’t spend them now, it’s great to have them on hand for when you have your Proud keyblades leveled. Unless you’re a top 100 player, gems are hard to come by. Usually an Avatar board only comes with one and costs more jewels.
As for the new Key Arts, I definitely think they are worth pulling for. They can re-use any medal you have which is great for buffs without double activation (the EX medals or some +3 type strengths). But their real advantage is turning a non guilted medal into a guilted one. I’ve been using mine with my WoFF Cloud which makes him 150%, boosted, with traits. It makes a lot of Tier 3s good again.
Plus. Mathematically. You can only pull 10 times before one of them is guaranteed guilted. More than likely, you’ll have one guilted at 5 or 6 pulls. That’s a better deal than even the mercy deals.
Hope this helps!!
<3 KCM
Yes! Actually my roommates and I figured out a really good trick to this.
1.) Have a cleanse to keep yourself safe from his buffs
2.) Pooh Bear. Praying for Defense Boost procs is really stupid. Getting +4 S-Def will keep you safe. So that’s, Pooh Bear and a friend’s Pooh Bear. Vexen B is a good alternative, as well as the new Orchestra Sora. Cinderella & Jaq works.
After that, it’s just attrition. Keep fighting until you win!
Hope this helped.
<3 KCM

The circled part is where the guilt percentage is. The little logo next to the percent dictates what “Tier” it is in terms of guilt. Tier 1 is 10-25%, Tier 2 is 20-50%, Tier 3 is 40-100%, Tier 4 is 60-130%, and Tier 5 is 80-150%. Here’s an screenshot of the Tiers, their guilt ranges, and the symbols associated to them:

Hope this helps!!
<3KCM
The bad news: this is the worst event since Xemnas. It’s ridiculously hard and is geared almost exclusively to real-money players. The only reason I was able to beat it is because I buy VIPs when they do the Tier 5 giveaways. Honestly, I don’t know if any F2P player can beat this one.
The good news: Zexion B is exciting, compelling content! +1 Str for one turn?? Random target?! I’ve been waiting a year for a RAX medal that wasn’t so OP, and finally I have it!! The real good news? Zexion B isn’t worth the trouble.
In the spirit of the event, you see a lot of the “Barrier Master”, a Heartless sporting the same book weapon Zexion uses. You also see enemies you can walk right through without fighting, referencing Zexion’s clones. All enemies are magic type, since Zexion uses magic as his method of fighting.
Mission List:
Mission 1: Kill Barrier Master ~ HDL
Lv. 25 Barrier Master* & Bunch O’ Balloons** & Shadow Witch x2
The Gigas Shadows without bars above their heads do not trigger combat.
Mission 2: One Turn ~ Magic Mirror
Lv. 50 Blue Rhapsody x5
Lv. 50 Emerald Sonata*** & Wizard x2
Lv. 50 Barrier Master* & Shadow Witch x4
Mission 3: 60 Seconds ~ Zexion
Lv. 75 Barrier Master* & Bunch O’ Balloons** & Shadow Witch x4
The Large Bodies without bars above their heads do not trigger combat.
Mission 4: Two Turns ~ HDL
Lv. 100 Barrier Master* & Wizard & Ring-A-Ding**** x2
Mission 5: Kill Barrier Master x3 ~ Zexion
Lv. 125 Barrier Master*
Lv. 125 Barrier Master*
Lv. 125 Barrier Master*
They are invisible. One is to the right when you start, at the tip of the crossroads. Then take the bottom right portal. The second one is in the bottom corner beneath the portal you come out of. Go back through the portal, to the room with the four portals where you started. This time take the upper left. In the middle of this room, at the top, is the Target. Again, Neoshadows without bars above their heads do not trigger combat.
Mission 6: One Turn ~ Magic Mirror
Lv. 150 Darkball x2 & Green Requiem# x3
Lv. 150 Shadow Witch x3
Lv. 150 Ring-A-Ding****
Lv. 150 Barrier Master* & Shamanwild x2
Mission 7: 50 seconds ~ Magic Mirror
Lv. 175 Barrier Master* & Bunch O’ Balloons** & Shadow Witch x4
Again, avoid enemies with bars above their heads. When in doubt - especially with the Darksides - hug the bottom of the screen.
Mission 8: Two Turns ~ Zexion
Lv. 200 Barrier Master* & Emerald Sonata*** & Shadow Witch & Sleep Archer##
Mission 9: Kill Barrier Master x4 ~ Hairstyles!!
Lv. 225 Barrier Master*
Lv. 225 Barrier Master*
Lv. 225 Barrier Master*
Lv. 225 Barrier Master*
At least these ones aren’t invisible. When you start, go straight to the right. That’s one. Then go down and to the right a little more. That’s two. Head back to the center and go straight to the left. The Behemoths won’t trigger. Go up, that’s three. Go down, that’s four.
Mission 10: One Turn ~ Zexion
Lv. 250 Sleep Archer## & Ice Plant x2
Lv. 250 Candy Apple x2
Lv. 250 Shadow Magician & Shadow Witch x3
Lv. 250 Barrier Master* & Wizard x2 & High Wizard
Mission 11: 75 Seconds ~ Zexion
Lv. 300 Barrier Master* & Bunch O’ Balloons** & Shadow Witch x4
Navigate rooms one and two, then hug the top of the room for rooms three and four, and finally hug the bottom for room five.
Mission 12: Two Turns ~ Zexion
Lv. 325 Possessor & Barrier Master* x2 & Shadow Magician x2
Your first medal should be a buff, like +3 Str. Your second medal has to be an AOE cleanse. This isn’t optional. iB&B with Extra Attack is the absolute best thing to have for slot 1. After that, stack your +Str and general defense down. Then hit it with your best AOE medals and Nova. And pray.
Mission 13: Two Turns ~ Zexion & Title: No. VI
Lv. 350 Wretched Witch### & Barrier Master* x2 & Sleep Archer## & Emerald Sonata*** & Lv. 500 Chill Blade####
Well, fuck this mission. There’s just no realistic way to describe this. Between the Sonata’s healing, the Barrier Master’s buffs, and the Archer’s Sleep… and +50 health bar enemies? Just. Ugh.
So what do you do? Sleeping Lion is a must for this mission. All enemies are Magic and the multipliers on SL are too good to pass up. You need an AOE cleanse. You need +6 Str. You need either Extra Attack on GDD or some -60% Ground Def. You need a crap ton of luck with traits or guilted premiums or SOMETHING because damnit this mission is hard. I really can’t give any advice here. This game has gotten incredibly complicated and versatile and advice just won’t cut it. Anything I recommend is going to alienate 90% of players no matter what I say. So I’ll just tell you what I did:
SL+28:
~iB&B with Extra Attack
~Tieri with DB3
~Mickey&Minnie with SC
~150% KDG with Extra Attack & AB3 Max
~150% iHT Sora with -60% Ground Def & AB4
Share: 150% iHT Sora with -60% Ground Def & AB4
I got all my AB4 procs. I was put to sleep on the second iB&B and couldn’t use Tieri or M&M on Turn 1. I didn’t need SC, but I did need DB3. Though I have a lot of +2000 Def on my medals by coincidence.
A party member who didn’t have Extra Attack on iB&B did this:
~Tieri with DB3
~iB&B
~iKairi with SC
The rest was basically the same.
I know a lot of this probably didn’t help, I’m so sorry. >_< I can say with sincerity, with utmost honesty, that this is the absolute worst guide I have ever written. So many new Heartless I had to look up. So many stupid counters and special abilities. I am so burnt out. Please, SENA, do NOT give me another event for like. Two weeks.
Good luck everyone!
<3KCM
————————-
*+2 Gen & PSM Def, after one hit casts +5 Gen & PSM Def on all enemies
**When health is depleted, it explodes, damaging all enemies
***After hit with three medals, heals all enemies
****+2 PM Def, +1 S Def
#After hit with two medals, heals all enemies
##After hit with two medals, attacks and puts you to sleep. Unlike other counters in this event, this one resets after it is used.
###+1 S Def
####+2 Def
Edit: Here’s a link to the guide on Reddit. They’re usually really helpful so you should look at some of the comments if you’re having trouble!
Ohhh jeeze here comes another High Score Challenge! Let’s talk rewards first:
Rewards:
Illustrated Donald: General Defense Down by two tiers, single target. And just like in the other KH games, he doesn’t heal you. He’s basically a magic version of Mickey&Minnie from two HSC ago.
Donald & Daisy: Speed/Magic Str +2 tiers. Basically the SM equivalent of Aladdin&Abu from the last HSC.
Multipliers:

A nice spread of Pay to Win, Free Giveaway, and Haha Good Luck. KA#9 is four medals for 15 dollars right now, which is great for people with money and bad for the 42%-56% multiplier range. If you buy the KA#9 weekly deal, make sure not to combine the medals just yet. Luckily, this event runs one day into next week for the dummies ((cough cough Chloe)) who combined their medals already.
Enemy List:
This HSC is old-school. No paths, no screen lockouts. Go straight for the hard enemies and refill SP on the weak ones early in the mission.
Lv. 50 Wizard [M]
Lv. 50 Large Body [P]
Lv. 50 Wibble Wobble [S]
Lv. 1 Gift Shadow [P] x5
Lv. 100 Large Armor [P] & Armored Knight [P]
Lv. 100 White Rose [M] & Ice Plant [M]
Lv. 100 Stinging Bee* [S] & Dire Plant [S]
Lv. 150 Fire Plant [M] x3
Lv. 150 Defender [P] x3
Lv. 150 Search Ghost** [S] x3
Lv. 1 Gift Shadow [P] x3
Lv. 200 Morning Star [P]
Lv. 200 Invisible [S]
Lv. 200 High Wizard [M]
Lv. 200 Hammer Frame [P] x2
Lv. 200 Cannon Gun*** [S] x2
Lv. 200 Wayward Wardrobe**** [M]
Lv. 250 Yellow Copter Fleet# [S]
Lv. 300 Red Copter Fleet## [P]
Lv. 350 Blue Copter Fleet### [M]
Lv. 400 Black Copter Fleet#### [S]
*+1 Str
**+2 Str
***+2 PSM Def
****+3 M Def
#+2 SM Def
##+2 PS Def
###+2 PM Def
####+3 S Str & +3 P Def
Guilt:
iDonald: You need to place in the top 1k and get 22.5 million to guilt him. You get two trait rolls in this instance. Extra Attack would be great!
D&D: You get four for getting 15 mil, which is pretty easy. Then you have to place in the top 2k to guilt him. Again, Extra Attack is what you’re aiming for.
I got almost 13 million with 0%, so the 22.5 million for the final reward would require something like 73%. But I have a party member that did it with 56%, so what do I know?
Alright! That’s it! Have fun guys!
<3 KCM
deathofmyinnerchildchronicles:
What are you using for Str Up? DB3 is good for that. Or non guilted defense down medals. AB4 on a guilted Tier 4 or 5. Otherwise a strong guilted Tier 3 like Herc and Phil or Xigbar B. APP should be on a medal that does multiple hits but with Tieri it’s pretty useless. AB All is trash. Drop the status medals on any Tier 2 for objective completion. They only activate on tap so there’s no point putting them on a good medal. Hope this helped!!i need help. which of this medals deserves ATTACK BOOST IV, ATTACK BOOST IV & ATTACK PRIZE PLUS, DEFENSE BOOST III, TWO ATTACK ALL II AND TWO DEFENSE BOOST II.
and a lot of POISON, SLEEP, and PARALYZIS @kingdomheartsfaq ¿?

