Hi, Im Kaci. I play too much Kingdom Hearts. If you've got questions, I've got answers.

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December ‘16 Coliseum Guide

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New month, new Coliseum!  It’s just like last month where we have 11 tiers and completing the first ten will get you basically everything.  There is one new addition though: a Special chest in one of the rounds!  Very unusual for the coliseum.  Let’s hope we see more of those in the future!  So let’s get started:

Ememy list:

x1: Power
~Large Body
~Large Body x2
~Large Armor
~Large Armor

x2: Magic
~Wizard
~Wizard x2
~Ice Plant & Wizard
~Fire Plant & Wizard x2

x3: Speed
~Gargoyle
~Gargoyle
~Gargoyle
~Gargoyle x2
Chest: 3 bars of Special

x4: Power
~Red Rose x2
~Hammer Frame
~Gargoyle Knight & Red Rose

x5: Magic
~Poison Apple
~Candy Apple x3
~White Rose* & Poison Apple & Candy Apple

x6: Speed (unless specified)
~Bag O’ Coins (P) x4
~Armored Archer
~Search Ghost** x3

x7: Power (unless specified)
~Bag O’ Coal x3 (M)
~Large Body
~Large Body & Bag O’ Coal (M)
~Large Body x3

x8: Magic
~Minute Bomb & Possessor x5
~Darkball x2 & Minute Bomb
~Wayward Wardrobe*** & Minute Bomb x2

x9: Speed
~Search Ghost & Hook Bat
~Hook Bat*-* x4
~Search Ghost** x2
~Cannon Gun*~*

x0: Power
~Aerial Knocker x4 *CAUTION*
~Armored Knight x2 & Aerial Knocker
~Wyvern**** & Aerial Knocker

Legend:
*Speed-defense & sleeping
**Strength up x2
***Magic-defense x3
*-*Power-defense
*~*Type-defense x2
****Strength up

~~~~~~~~~~~~~~~~~~~~~

Rewards:

The boards themselves, like always, are 1100 each.  By completing Tier 10, you get 2800, which is enough for both boards and the first unlock on the bonus board.  This month it’s a Magic Mirror so make sure you grab it!

Each board comes with:
Pegasus Knight outfit
Shield & Gauntlets
Wings
+250 Chip
+250 Dale
Cid x2
Magic Mirror

Blue board comes with:
Poison
Attack Boost I
Attack Boost All I
Title: Buff

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Pink board comes with:
Paralysis
Sleep
Defense Boost I
Title: Robust

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Additionally, the top 250k players (basically everyone) will get the Pegasus Helm and the top 2,500 players get the Pegasus Tail.  The tail has a +5 Omega Raid Boss perk.  The top 10k also get AB2+Lux Plus.

I’m not going to even pretend like I understand strategies for Coliseum anymore, so good luck!  Happy Holidays!! ^_^

<3 KCM

Guide to Nova

Nova is a new feature that gives you a one time use AOE attack per mission.  When you get into combat, you’ll find the button on the right side, as shown below:

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If you hit that button, it will perform the attack.  When you fight the next enemy in the same mission, the button is no longer there:

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This adds an element of strategy to using Nova - specifically, you want to use it against the strongest enemies in the stage and usually in groups.  This is where you’ll get the most benefit.

Nova damage is very special because it isn’t affected very strongly by enemy level.  Often, if an enemy is a high level it has high defense.  This makes normal attacks and sometimes non-buffed special attacks do no damage.  It’s annoying in Coliseum and High Score Challenges when you just need that one little hit left and you don’t want to waste Special bars to get it!  But where a 10k attack with a medal might get turned into 1 damage at high level enemies, a 10k Nova does not.  It is very reliable damage.

Nova damage is also calculated as non-attribute damage.  It can be buffed by strength up medals such as Pooh, Piglet, and Illustrated Kairi.  It can also be buffed by defense down medals like Mr. Smee and Megara.  However, Nova damage is not affected by type-strength or type-defense: no Jack&Sally, Illustrated Black Coat Mickey, or Sora&Donald&Goofy.

For example: 

Nova: 28,384 damage
iKairi + Nova: 45,821 damage
iKairi + J&S + Nova: 45,821 damage

Lastly, Nova can be leveled up.  Each unique medal that you have guilted will give 1 level to your nova, and each unique medal that is at its maximum guilt will give 5 levels to your nova.  This is sometimes hard to keep track of, but luckily the Album is updated to keep track of it for you:

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The empty circle next to 6* Riku shows it has not been guilted and has contributed 0 levels to Nova.

The bright circle next to 6* Goofy shows it has been guilted to maximum (50% in this case) and has contributed 6 levels to Nova.  One for guilting, five for maximum.

The dim circle next to 6* Mushu shows it has been guilted, but not to maximum (42% rather than 50%) and has contributed 1 level to Nova.

My Nova level is at 154, meaning I have guilted 49 medals, with 21 at max guilt.  21x5=105+49=154.

Leveling up your Nova gives it more damage.

Lv. 42: ~10,000
Lv. 61: ~13,000
Lv. 154: ~28,000

The general consensus is that with +3 Strength, Nova goes up ~25k per 100 levels.

However, you can only get this bonus from each medal ONE TIME.  That is, if you guilt Mushu twice, you only get one Nova level.  If you get two Mushus to 50%, you still only get 5 levels, not 10.  I have two 100% Meowjestys, but I only got 6 levels, not 12.

Once you get the Nova bonus, you keep it forever.  You can sell the medal if you want and you won’t lose any Nova levels.

Now there are a couple obvious ways to get your Nova level up, so let’s do a quick run down:

1.) Farmables.  You can do story missions to endlessly guilt and reroll.  There are 15 farmables, which is 90 levels of Nova!  The best part is, you don’t have to waste any magic mirrors if you have the patience and luck.

2.) Events.  Often there are events such as the Jungle Book one or the Meow Wow one where they give you an infinite number of a single medal.  Getting those medals guilted and rerolled is a great way to boost your Nova.

3.) Save everything.  It might seem trivial to keep Dumbo around, but when you pull your fifteenth one you might regret selling them!  I actually have a 100% guilted Megara - though it serves no practical purpose - because I held onto multiples.

4.) Magic Mirrors.  They can tip your 98% rolls into 100%.  Don’t spend 20 MM just for five Nova levels though!  Spend your MM on medals you will actually use!  I would use no more than three or four MM on a medal you won’t use - for instance, I used three MM on my Megara.  But I wouldn’t use 8 MM to get Mushu for 42% to 50%.

5.) Wait until Guilt Events, when minimum guilt rolls are much higher.  This isn’t important for T1 Farmables, but T2, T3, etc. are limited chances.  And the higher you roll for guilt, the less Mirrors you need to get the extra 5 levels from Max Guilt.

Remember: Nova is great.  It’s an amazing advantage and a great new strategic attack.  But investing your resources - specifically Magic Mirrors - into Nova over something useful (like Marluxia B) actually puts you at a disadvantage.  Nova is a supplemental attack: it is not your main damage.  You can only use it once per mission.  Your medals come first.

Alright that’s everything I can think of!  If anyone has comments or questions feel free to message me!  I’m going to try putting up more guides like this in the future.

Thank you and good luck on those guilt rolls!!

<3 KCM

Maleficent HSC Guide

It’s that time of week.  A new High Score Challenge!  This time the rewards are Maleficent and Pete!  Maleficent is a big deal.  She’s a premium Tier 4 and the magic-reversed equivalent of Illustrated Black Coat Mickey.  And instead of being locked behind 200 dollars or luck, you can get it with a lot of perseverance and… well, still luck.

Here’s the multipliers:

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HD Sora and the three new Epic children are up at 21% and 14%.  iBCM is holding strong at 10%.  And guess what: all those Meow Wow’s you farmed up are 7% too!  And if you got Marluxia from the event, that’s 7% too.  Honestly, it’s a very considerate list.

As for the challenge itself, it’s another gauntlet-style “kill all you can before you die” sort of thing.  At the beginning, you’ll choose which pathway you want.  One for each type.  Each room only has one enemy group to kill, then you move onto the next one.  There is no returning back to previous rooms.  Sometimes there are Special chests, but no health ones (to my knowledge).  Unfortunately, I didn’t get far with Speed or Magic medals, so I’m not sure exactly how far these things go.  If you have more to add, please comment and I’ll put them on the list.

List of enemies:

**Left: Speed**

Lv. 25 Loudmouth x5

Lv. 50 Wibble Wobble & Hook Bat x2

Lv. 100 Air Soldier

Lv. 120 Stinging Bee & Armored Archer x2

Chest - 3 bars
Lv. 150 Cannon Gun

Lv. 180 Gargoyle & Neoshadow

Chest - 3 bars
Lv. 200 Invisible & Gargoyle

Lv. 250 Armored Archer x3

Chest - 3 bars
Lv. 300 Gargoyle & Dire Plant

Lv. 320 Armored Archer x2 & Bandit x3

Chest - 3 bars
Lv. 350 Neoshadow & Air Soldier x2

Chest - 6 bars
Lv. 400 Yellow Copter Fleet & Search Ghost

Lv. 420 Nimble Bee x5

Lv. 450 Invisible

~~~

**Up: Magic**

Lv. 25 Violet Waltz x5

Lv. 50 Ice Plant & Blue Gummi Copter x2

Lv. 100 Fire Plant

Lv. 120 Poison Apple & Candy Apple x2

Chest - 3 bars
Lv. 150 High Wizard

Lv. 180 Fire Plant & Poison Apple

Chest - 3 bars
Lv. 200 Wayward Wardrobe & Fire Plant

Lv. 250 Wizard x3

Chest - 3 bars
Lv. 300 High Wizard & Wizard

Lv. 320 Darkball x2 & Bag O’ Coals x3

Chest - 3 bars
Lv. 350 Poison Apple & Fire Plant x2

Chest - 6 bars
Lv. 400 Blue Copter Fleet & Poison Apple

~~~

**Right: Power**

Lv. 25 Nosy Mole x5

Lv. 50 Armored Knight & Bad Dog x2

Lv. 100 Gummi Hammer

Lv. 120 Large Armor & Large Body x2

Chest - 3 bars
Lv. 150 Fat Bandit

Lv. 180 Gargoyle Knight & Defender

Chest - 3 bars
Lv. 200 Morning Star & Gargoyle Knight

Lv. 250 Large Body x3

Chest - 3 bars
Lv. 300 Wyvern & Large Body

Lv. 320 Armored Knight x2 & Aerial Knocker x3

Chest - 3 bars

Lv. 350 Defender & Gargoyle Knight x2

Chest - 6 bars

Lv. 400 Red Copter Fleet & Morning Star

Lv. 420 Bad Dog x5

Lv. 450 Wyvern

Rewards:

You get a Pete at 5, 7, 8, and 10 million points.  There’s a lot of magic mirrors along the way.  The top 1000 ranked get the equivalent of 4 Petes.  The top 2000 get 3.

As for Maleficent, the top 5000 get one, up to a guilted version for the top 200.

Strategy:

Very unlike the previous HSC, this one is based on skill and medals.  Multipliers are important, but more so is killing the enemies and moving onto the next group.  Combining the two is difficult, but with Marluxia and Meowjesty it’s not too bad.  Status plus or second chance are basically required for lv. 400 and higher.

I’m hungry and Gilmore Girls just came out on Netflix so that’s it.  Good luck!  Ends 12/01!

<3 KCM

For Spanish Speakers~

It was brought to my attention today that reddit user HollowRiku actually transcribes my KHUX Theater Mode videos into Spanish for people who don’t speak English and still want to understand the full plot of KHUX!  I think this is an incredibly noble thing to do, and if you aren’t great at English or have Spanish-speaking friends, PLEASE recommend this blog:

http://www.khworld.org/iceberg/?centro=traduccionunchained

((For those who don’t know, KHUX Theater Mode is a collection of cutscenes relevant to the overarching plot of Kingdom Hearts Unchained x for iOS and Android, made for the convenience of people who can’t play the game or the players that skip all the dialogue.))

November ‘16 Coliseum

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Alright let’s get started!  Coliseum is a little new this time around.  Instead of 10 tiers, they have 11, wherein Tier 10 has 10 rounds and Tier 11 goes to 999.  This is actually a good thing, but I’ll get to that in the rewards section.

So here’s the enemies:

x1: Speed
~Soldier x4
~Air Soldier
~Armored Archer x2 & Soldier x2
~Armored Archer & Soldier x2

x2: Power
~Dire Plant
~Dire Plant x3
~Gummi Hammer & Dire Plant x2

x3: Magic
~Minute Bomb
~Wizard x2 & Minute Bomb
~High Wizard & Wizard & Minute Bomb

x4: Speed (unless stated)
~Yellow Gummi Copter x4 (+1 S-Def)
~Red Gummi Copter (P) x2 (+1 P-Def)
~Aeroplane (+2 Def) & Yellow Gummi Copter x2 (+1 S-Def) & Red Gummi Copter (P) x2 (+1 P-Def)

x5: Power
~Bad Dog
~Bad Dog x3
~King Pretender & Great Pretender & Pretender

x6: Magic
~Darkball
~Darkball x2
~White Rose (+1 S-Def & Sleeping) & Red Nocturne & Yellow Opera & Blue Rhapsody & Violet Waltz

x7: Speed (unless stated)
~Blue Rhapsody (M) x2
~Bag O’ Jewels & Tornado Step x3
~Wibble Wobble & Bag O’ Jewels x3

x8: Power
~Shadow x7
~Mega-Shadow (-1 M-Def)
~Mega-Shadow (-1 M-Def)
~Mega-Shadow (-1 M-Def) & Shadow x4

x9: Magic (unless stated)
~Dire Plant (P)
~Fire Plant
~Ice Plant & Dire Plant (P) x2
~Dark Plant

x0: Speed (unless stated)
~Possessor (M) x4 *CAUTION*
~Creeper Plant x2
~Invisible

Strategies aren’t really a thing for coliseum anymore.  It’s mostly Sleep/Poison luck.  The Bad Dogs might be an issue with their paralysis.  The Invisible does more damage the lower it’s health, which will be a problem at high levels.  And that Aeroplane hits like a truck.  Everything else is pretty tame.

Rewards:

Each board costs 1,100, like every other week.  The in game notice tells you exactly what is on each board, so I won’t bore you.  But the titles are as follows:

Legend - completing Tier 10

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Amazing - Blue board

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Beefy - Pink board

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Because completing tier 10 gives 900 coins, you can fill out both boards and start your Tier 10 bonus board once you finish the Tier 10 missions.  This is 20 missions earlier than previous months, so they’ve technically made (non-competitive) Coliseum easier.  You’ll also get five Cids along the way, up from four.

As for ranked:

The top 2,500 this month get Defense Boost III, which is nullifying 80% of damage, up from the 66% of DB2.

The top 10,000 get DB2 and the Timothy Mouse Earrings, which look like little red dangling orbs.

Basically everyone gets the hat.

LASTLY!!!

Anyone who completes up to Tier 11 (which isn’t hard at all) before November 4th will get a Timeless River Mickey!  This was an event medal from the very start of the game, for completing one of the Lv. 140 Proud Quests in the first couple weeks.  At the time, it was impossible for a lot of people, so make sure to pick it up now!  TR Mickey is a fixed damage medal like Beast and KH2 Yuffie.

Additionally, until Nov. 4th, all Coliseum missions are 1AP to promote this event.

Thank you for reading!  And good luck this month!

<3 KCM

Coliseum Challenge ~ Gems!!

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Gems are finally here, for all ten of you who have actually beaten all 35 adamantite challenges and are eager to upgrade your keyblades even further! (For the record, I’m at 33/35 and will stay there for all eternity.  That Darkside sucks!) So, what is this new event and why is it different to the Adamantite Challenges?

For starters, gems (which will be the only upgrade material in the foreseeable future) are limited to certain keyblades and are not associated to permanent challenges.  That is, when this mission goes down, any missed gems will likely be missed forever.  Not to worry, though!  Unlike adamantite, gems are infinite, so long as they continue to create events and rewards with gems associated to them.  They can be obtained from events (such as this one), lux rankings, coliseum rewards, and avatar boards!  Think of them like rare skills that upgrade your keyblades!

This challenge is giving us three gems, which will allow you to upgrade any three keyblades to level +26.  Treasure Trove and Olympia use Power, Three Wishes and Moogle O’ Glory use Magic.  Starlight, Lady Luck, and Divine Rose use Speed.

There are 50 missions total, and each one is a one on one match with a Heartless (or Cloud).  The levels of the enemies continue to increase, from a Lv. 1 Shadow to a Lv. 300 Cloud.  The goal is to get as far as you can, with the added bonus of Chips and Dales along the way, as well as 100 jewels every 5 missions.

After completing 10 Missions, you get the Magic Gem from a Lv. 100 Wayward Wardrobe.

After completing 25 more Missions, you get the Power Gem from a Lv. 225 Morning Star.

After completing 15 more missions, you get the Speed Gem from a Lv. 300 Cloud.

You should be able to get Magic no matter who you are.  You should be able to get Power with mild effort if you have some good buff medals.  It’s that last Speed medal that’s a problem.  Here’s a couple of things to know:

~Starting on the third set, defense is very high.  Friend medals are more useful for buffs, skills, and heals, since they don’t get a bonus from the slot multipliers.
~All 1 Turn rewards are now 2 Turn rewards.
~Skills - specifically Attack Prize Plus - and heals become VERY important in these missions.
~Continues are allowed.  The only rewards you miss out on for Continues is 100 jewels on the 5th, 10th, and 15th stages.  You can use a continue to get the Speed gem.  Actually, assuming you haven’t used a continue until now, you have 700 gems.  If you can finish all 15 missions in 7-9 continues or less, you technically broke even and can upgrade your Divine Rose/Lady Luck!  
~If you use a continue and you die a second time, it is in your best interest to use a second continue.  Don’t think “I can do better” and start again, because you likely can’t.  Just power through and finish the mission unless you intend to give up on the challenge entirely.
~Lastly: if you can’t make it to the Speed Gem, don’t worry so much.  It will come up again another time.  Next challenge, it might even be the easy gem to get!  Seriously, it’s not a big deal.  Don’t spend 2k jewels on this stupid thing.

All that being said, here is a small guide (that has now turned into a long guide) on the final 15 missions:

1: Lv. 230 White Rose (M)
Can heal, can cause sleep.  Other than that, just single target Speed.

2: Lv. 235 Search Ghost (S)
x2 Attack
If he’s hitting too hard, dispel him with Alice or Bell.  Single target Power to take him down fast.  Minnie DB2.

3: Lv. 240 Cannon Gun (S)
Nothing special until Turn 3, when his attack goes way up.  Single target him down before then.

4: Lv. 245 Stinging Bee (S)
x1 attack
x1 defense
This changes to x3 attack after the second turn ends.  If you can’t kill it before then, make sure you have some DB2.  His hits can paralyze you as well.  Turn 2 he has no buffs, so that’s where you should focus your Special if you’re counting your bars.

5: Lv. 250 Armored Warrior (P)
This is the first time we see this guy, I think?
x3 Type defense (first turn & third turn)
x3 Attack (when he attacks)

He hurts.  DB2 or Alice/Belle is mandatory to make it to the second turn.  I used no attribute attacks like Shadow and Jack, but you can probably do most of your damage in Turn 2, when his defenses are down.  Be careful though - if you can’t kill him, his attack and defense are both at x3 in Turn 3.

6: Lv. 255 Morning Star (P)
When low on HP, raises defense and heals itself.  Try not to let that happen.  His hits are a lot stronger than his fat bandit friend, so Minnie and DB2 should be important if you can’t single target him down with Magic.

7: Lv. 260 Hammer Frame (P)
When low on HP, he boosts strength and defense.  Try not to let that happen.  If he hits you, he has a chance to paralyze too.  Save/Load if you have bad luck.  

8: Lv. 265 Wyvern (P)
x1 Attack
He hits twice, and he hits hard.  Paralyze or Minnie, DB2, and lots of strong Magic.

9: Lv. 270 High Wizard (M)
Single target Speed.  DB2.  If you’re having trouble, bring Minnie, but there’s not much of a mechanic here.

10: Lv. 275 Dark Plant (M)
Same as above.  He lowers your defenses though.

11: Lv. 280 Blue Copter Fleet (M)
x2 Magic defense
x2 Speed defense

If this guy hits you, it takes down a lot of your HP.  Counter this with Paralysis and use Minnie and DB2 to keep your health as high as possible.  If you want to do Speed damage, you should debuff, but I used high single target Magic (Shadow is good here too) and it went just fine.  It took three turns, though.

12: Lv. 285 Gargoyle (S)
His hits won’t kill you, but they can paralyze you.  Save/Load if you get paralyzed and it messes you up.

He’s way easier than the BCF before him.  High single target Power damage with x3 Strength (x5 if you have Ill. Sora) and you’ll be fine.  Use TT or Olympia.

13: Lv. 290 Invisible (S)
Starts putting on x2 and x3 attack when he gets to low health.

For this one, I mirrored the paralysis trick from round 11, but with Olympia and Power medals.  Leon +1000 AB2 50% in the x2.7 slot, and paralysis in the free slots.  Remember Minnie and DB2.  No debuffs necessary.

14: Lv. 295 Black Copter Fleet (S)
x3 Speed attack
x3 Power defense
Refreshes after two turns

This was the first one I had to use a continue on.  You need Alice (or Belle).  Even if it’s a friend card, you need it to survive the first attack.  If you have your own Alice, put it early in the keyblade so you can use Power damage to whittle away at his health.  Paralysis and is very helpful, but don’t bother with Minnie - if you need her, you’re already dead.

Strategy:
Olympia.  Alice.  Strength x3, or x5 if you can.  Use your best single target in the 2.7 Power slot.  Everything else should be paralysis or poison, including your friend card.  Especially your friend card, since you’ll be doing next to no damage without a slot multiplier.  Bring DB2.

With this plan, you’ll get two full attacks of your Power medal.  Then you need a Paralysis proc, because his x3 Speed buff refreshes.  If you don’t get a proc, Save/Load.  Get a third hit in.  Pray for another proc.  Get a fourth hit in.  He’ll probably kill you unless you’ve got really good luck or a really good Power medal. (I had Leon maxed out.)  He’ll kill you.  Continue.  Start all over again.  Make sure to re-debuff him when you come back to life.  Rinse repeat until he’s dead.

I only needed one continue for this fight after spending almost 100 AP trying different tactics.  I, however, don’t really use Defense Up or Defense Down.  Those might be viable alternatives.  Nick & Judy could be very useful!  Don’t bother stealing the x3 Speed and using it against him - it’s not worth it.  Go for Power.

An alternative friend card for this is anything with Sleep or Sleep+.  Even more useful than paralysis.  Don’t use the special though if it’s Sleep+.  The damage isn’t worth the SP loss.

15: Lv. 300 Cloud (S)
He will kill you.

Strategy:
Literally everything he does kills you.  DB2 can proc for every single hit, and it will still probably kill you.  Defense up could work.  Like I said - I don’t use Defense buffs and debuffs enough. Again, Nick & Judy maybe?

Same plan as the BCF, except no Alice/Belle, and no chance for two turns.  Thankfully, he has about half the HP bars as the BCF, so it sort of evens out.  Sleep on your friend card is a must.  Paralysis is basically necessary.  A lot of Save/Loading.  I had him down to three health bars before using my continue - that was after two sleeps and a paralysis.

Don’t use ANY special that isn’t a.) a buff/debuff medal, b.) 0 SP cost, or c.) the medal in your 2.7 Olympia slot.  Because you won’t do a lick of damage. (If you’re using TT, you can experiment with the last three slots.)

I’m a C2P player.  I’m sure there are people that are better than me.  I’m sure there are people that will survive Cloud’s hits (magically) and won’t use any continues.  I’m sure there are people who will even two-turn him!  Please use this guide as a reference rather than a rulebook.  This is more for the hundred thousand people on or below my level.

Now that you have your gems, how should you use them?

Magic ~ Moogle O’ Glory.  Three Wishes focuses a lot on Slot 3 for all of the gem upgrades, and it’s not until +28 that it gets into useful territory.  MoG on the other hand has its multipliers in slots 2-5 above x2, and never focuses on Slot 1 during its upgrade process. (Of course, we still don’t have any orichalcum… so by the time we get another story update, another gem will probably be released!)
Power ~ Olympia. Olympia gets +x.35, including on slots three and five.  Treasure Trove only gets +x.20 on slots two and four. 
Speed ~ Divine Rose. Divine Rose and Starlight both upgrade slots 4 and 5 by +x.30, but DR has more usefulness in game atm, especially with the release of the guilted Jack medal.  Lady Luck only gives +x.25 to slot 3.

“It’s also worth mentioning that, instead of leveling three blades to +26, someone could instead use the three gems to level starlight to +27.” - by Reddit user bobguy117

I hope all that helped!  Have a great week guys!  Event ends 10/9!

<3 KCM

P.S. If you have any questions concerning the Kingdom Hearts franchise, from KHUX mechanics to plot arcs from KH1, feel free to send me an ask! ^_^  That’s what Kingdom Hearts FAQ is here for!

Hocus Pocus Raid Event

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This month, the raid event is a lot more like they used to be.  You get Raid Coins for beating bosses and you can fill out a Raid Board every weekend.  Hocus Pocus - that ripped pumpkin house in the picture - is your new raid boss.  He only has two weak points, which means only three turns of attacks.  To top it off, the Level 1 has over 7 million health.  Very tedious, but great for Lux farming.

There are some new bonuses though!  For example, completing the Raid Event mission once can net you 150 extra jewels - 50 per objective.  Also, beating a Level 10 raid boss still gets you a 6 star Chip, Dale, and Moogle.  It’s nice that they kept those rewards, but the bosses have much more health now so it will be even more time-consuming.

The board takes 190 coins to complete.  You get 50 coins for victory, 10 for all points, and 10 for host.  That means it takes three or four kills to clear the board.  The rewards for the board are:

~Chip +85
~Dale +85
~Cid
~Magic Mirror
No title

Like always, Double Lux and Double Spawn Rate for associated times.  Those times haven’t changed.

Every weekend for the month of October this event will come up for Saturday and Sunday! 

Have a wonderful month everyone!

<3 KCM

Jack Skellington Event Guide

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This is hands down the best event to date.  Seriously.  You get a total of nine Jack Skellington medals (which are the magic version of BC Mickey), which means automatic Guilt and /two/ rerolls!  Someone at Square loves us.

And how do you get them?  Piece of cake!  There is an Event up until 10/16 with 4 missions.  Each one has three objectives:

Defeat 7 or more enemies - Jack
Defeat 13 or more enemies - Jack
All enemies in one turn - Magic Mirror

The highest enemy level is 140, so this is probably a little easier than the Proud quests from the game’s launch.  In other words, none of them are that difficult.  Even if the MM is out of reach, you should be able to get all 9 Jacks.

Now, I say nine.  Two per mission.  But there’s another one that is given to you for free just for logging in between 10/1 and 10/10!

Here’s a list of the enemies you’ll encounter in each mission.  You’ll find a new type of enemy called the Jack O’ Lantern - these always have a Type-Defense x2 for the first turn.  They are, however, very easy to beat even without a debut medal.  Also, four Special Chests are in each mission.

1.)
Lv. 20 Jack O’ Lantern (P)
Lv. 40 Jack O’ Lantern (P)
Lv. 60 Jack O’ Lantern (P)
Lv. 80 Jack O’ Lantern (P)
Lv. 80 Morning Star x2 (P)
Lv. 100 Morning Star x2 (P)
Lv. 120 Morning Star x2 (P)
Lv. 140 Morning Star x2 (P)
~*TARGET*~ Lv. 100 Jack O’ Lantern (P)

2.)
Lv. 20 Jack O’ Lantern (S)
Lv. 40 Jack O’ Lantern (S)
Lv. 60 Jack O’ Lantern (S)
Lv. 80 Jack O’ Lantern (S)
Lv. 80 Invisible x2 (S)
Lv. 100 Invisible x2 (S)
Lv. 120 Invisible x2 (S)
Lv. 140 Invisible x2 (S)
~*TARGET*~ Lv. 100 Jack O’ Lantern (S)

3.)
Lv. 20 Jack O’ Lantern (M)
Lv. 40 Jack O’ Lantern (M)
Lv. 60 Jack O’ Lantern (M)
Lv. 80 Jack O’ Lantern (M)
Lv. 80 Dark Plant x2 (M)
Lv. 100 Dark Plant x2 (M)
Lv. 120 Dark Plant x2 (M)
Lv. 140 Dark Plant x2 (M)
~*TARGET*~ Lv. 100 Jack O’ Lantern (M)

4.)
Lv. 10 Jack O’ Lantern (M)
Lv. 20 Jack O’ Lantern (S)
Lv. 40 Jack O’ Lantern (M)
Lv. 60 Jack O’ Lantern (S)
Lv. 70 Morning Star (P) & Invisible (S)
Lv. 90 Dark Plant (M) & Morning Star (P)
Lv. 110 Invisible (S) & Dark Plant (M)
Lv. 130 Morning Star (P) & Invisible (S)
~*TARGET*~ Lv. 80 Jack O’ Lantern (P)

There is no real strategy here - the missions are generally pretty easy.  I recommend going to straight to the 140 (or 130) in each mission first.  If you’re having trouble with Mission 4, use Jack.

WARNING:
PLEASE be careful when combining Jacks!!!  You’ll want to combine FOUR together, then THREE together.  In other words, you should wind up with a 5* Jack with 3 dots, one with 2 dots, and two with no dots.  Evolve all four to 6 star, combine the 3 and 2 dots, then reroll as necessary.

FINAL NOTICE:
Jack is awesome.  He’s very powerful.  And they gave us nine of him.  If you get a good roll your first time through (85% or higher) or if you get a good roll on  your first re-roll, consider saving the other Jack.  At 6*, fully buffed with Chip and Dale, even without Guilt, he’s amazing.  Having an extra is a serious advantage.

Don’t forget to do the event!  It’s literally the best medal you will get for a long time, and it’s basically handed to you!  I cannot stress this enough!

Good luck and have fun!

<3 KCM

HSC ~ 9/30-10/13

This HSC is different to the previous ones because it takes advantage of the new “if you die, you keep your score” mechanic.  Basically, the whole mission is a gauntlet, where the enemies get harder and harder as you advance.  Eventually, you will die. (Or rather, I couldn’t make it to the end!)  It’s a lot like a Coliseum month bundled up into one mission.

Here’s your list of multipliers:

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The two Premiums - SP Axel and SDG - are the ones that have 21% bonuses.  This is great because they’ve been in the system a long time and more people will have them!  The down side: the 14% bonuses - the new +3 Strength medals - are /not/ guaranteed pulls in the EMC for the first time ever.  This makes getting those medals a lot harder.

Additionally, the new paid board - Halloweentown Goofy - only gives 7%, which is really stupid.

So let’s get down to the enemies:

Lv. 10 Shadow (P) x5 ~ 632
Lv. 20 Chomper Egg (S) x4 ~ 1169
Lv. 30 Creeper Plant (S) & Tornado Step (S) x2 ~ 4632
Lv. 40 Fire Plant (M) & Blue Gummi Copter x2 (M + Magic-Defense x1) ~ 8307
Health Chest
Lv. 50 Wyvern (P + Strength x1) ~ 20192
Lv. 80 Yellow Gummi Copter (S + Speed-Defense x1) x5 ~ 2538
Lv. 100 Neoshadow (S) & Shadow (P) x4 ~ 10000
Lv. 1 Gift Shadow (P) x5 ~ 500

Special Chest
Lv. 120 Red Copter Fleet (P + Power-Defense x2 & Speed-Defense x2) ~ 41250
Lv. 130 Large Body (P) x3 ~ 12250
Lv. 150 Candy Apple (M) x2 ~ 13750
Lv. 170 Possessor (M) x5 ~ 2700
Lv. 180 Gummi Hammer (P) x2 ~ 26800
Health Chest
Lv. 200 Invisible (S) ~ 56250
Lv. 1 Gift Shadow (P) x5 ~ 500

Lv. 210 Bag O’ Coins (P) x3 & Shadow (P) x3 ~ 4650
Lv. 220 Black Gummi Copter (S + Type-Defense x1) & Creeper Plant (S)  x2 ~ 31200
Lv. 230 Large Armor (P) ~ 32300
Lv. 240 Blue Gummi Copter (M + Magic-Defense x1) x5 ~ 5100
Lv. 250 Armored Archer (S) x2 & Hook Bat (S + Power-Defense x1) x2 ~ 21250
Health Chest
Special Chest
Lv. 260 Morning Star (P) & Armored Knight (P) x2 ~ 67500
Lv. 1 Gift Shadow (P) x5 ~ 500

Health Chest
Special Chest
Lv. 270 Bag O’ Coins (P) & (M) & (S) ~ 5550
Lv. 280 Darkball (M) x2 & Possessor (M) x3 ~ 23500

Then I died.  Ran out of Special.

“After the darkball is a [Health chest and Guage chest and a] single lvl 290 armored knight followed by two 300 search ghosts. After the ghost are two bees [Nimble Bee] after the 2 bees there is a lvl 320 big bee [Stinging Bee] accompanied by two bees [Nimble Bee]. There is lvl 330 neoshadow and invisible afterwards with 4 and 7 bars of hp respectively.” ~ by Reddit users rival_king & f8bindsall

You’ll notice a new type of enemy: Gift Shadows.  These are basically one shot mobs that mark the end of a “section”.  They give about six bars of Special.  This lets you go all out on the Invisible and Morning Star with little repercussion.

Strategy:
One of my favorite things about this event is that it completely relies on skill.  Whereas the previous event relied solely on multipliers, this one almost admonishes you for using them.  I’ve done this mission maybe ten times now, and I have gotten a significantly higher score (700,000) with 0%, and only 630k with 42%.  This is because my best setup (Magic heavy Divine Rose) can get me a lot further in the level than my multiplier setup can.  My recommendation is to try the event twice - once with multipliers and once without - and see which has a higher score for you.

Secondly, you’ll want a multi-colored keyblade.  There are all three types of enemies in this mission, and very strong ones at that.  Divine Rose and Olympia are very good for this.  Put an off-type friend medal on at the end since it doesn’t get keyblade bonuses anyway.  For example, use a friend’s Axel with Divine Rose, or use a friend’s SDG with Olympia. (If you have Ill. Terra or Ill. Sora, it might be more beneficial to use the same-type medal to get the type bonuses!) 

0 SP medals are your friends.  If you’ve managed to get RAX or TVA, use them.  SP goes fast and the chests in the level do not give enough back.  If you have Attack Prize Plus, use it.

Edit: BC Mickey (especially guilted) on Olympia is great for this event because of the multiple types of enemies.

Rewards:
The rewards go up to a million points.  They include things like AB2, AB1, Magic Mirrors, Cids, Nephew medals, and Chips and Dales.  600k has a 6 star Chip and Dale.  800k has AB2, and 900k has four MM.

The top 5000 get Attack Prize Plus, which, if you don’t have one, is exceptionally useful.

So that’s it.  Good luck!  Event ends 10/13!

<3 KCM

P. S. If you know what enemies come after the ones listed above, please feel free to tell me and I’ll add them to the list!!