Hi, Im Kaci. I play too much Kingdom Hearts. If you've got questions, I've got answers.

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KH 0.2 - Guide for Objectives 31 & 41 - Phantom Aqua

Objective 31: Queen of the Rink - perform Spellweaver’s Finisher
Objective 41: Flawless Victory - take no hits from Phantom Aqua round 3

This fight is a demonstration in patience.  Aqua’s block basically guarantees that you’ll never get hit if you get the timing right, with one or two exceptions.  Her teleports all have unique animations and you’ll quickly learn to read her movements to determine when to block (0:11).  The game gives a generous amount of time for her block animation so you can hit it at the last second or way too early and still find yourself in good shape.  After ever block, you should counter.  She disappears too fast to wait out the animation.

Other than her teleport strikes, she has three main abilities you’ll want to avoid.

Blizzaga creates a series (I want to say six or eight) huge elemental spike balls that she will throw at you.  These can be blocked, but they can also dodge roll out if you get the timing right.  Basically, the second they should do damage to you,  you should cartwheel away.  Luckily, she only seems to use this specific ability /after/ using Spellweaver.  Chances are, you won’t even have to deal with Blizzaga.

Her phantom images are the second ability (0:22).  When she gently walks toward you, you can either hit her or wait a few seconds, then she will split into many copies of herself.  There are two ways to handle this.  You can lock on and search for the real one - who has a greater health bar - or you can just cast Thundaga and move on with the fight.  If you can find her you’ll get a great combo, but if you don’t you risk losing the arrows you are trying to build up for Spellweaver.  To keep the fight moving, I usually just use Thundaga.

Lastly is her Spellweaver finisher (0:31).  She turns into three versions of your Spellweaver finisher and spins around you.  When she slows down, she comes into the middle.  You can block and counter, but I find cartwheel out and back in again gives you an almost guaranteed combo (0:36).  This is the attack you want her to use - it’s easy to dodge and it guarantees at least two finishers.

Now for the strategy.  If you’re going for Objective 31, you can start with a Shotlock while she transforms (0:08).  If you’re going for Objective 41, a Shotlock at the start puts you too open to being attacked.  

Stay in the middle of the room.  Block everything until she uses one of her special moves.  If you get hit, don’t give up right away.  Practice getting your block timing down.  When she uses a special like Spellweaver, then just take the death and Retry.

When she finally uses Spellweaver, follow the instructions above to land a combo.  Once you finish the first combo, let her hit the ground (0:42).  If you try to attack her again before she hits the ground, she’ll teleport away.  After she touches down, unload another combo.  Assuming you got a few block counters on her, this should give you enough to activate Spellweaver.  She’ll disappear after this and launch into a new attack.

Conveniently, the chance is extremely high of her using her Spellweaver finisher right after you change into Spellweaver (0:47)!  This is exactly what you want to happen.  Rinse and repeat the actions above and you’ll max out your Spellweaver to use your finisher, granting you Objective 31!  Whoo!  Good job!

There is a caveat to this, however.  On Critical or Beginner, too many counters will lower her health too much for you to get the finisher off before you kill her.  I really recommend you do Objective 31 on Normal or Proud, since there’s more room for error.  If you’re doing it on Critical, I recommend using block without counter for the first few teleport strikes.

If you are working on 31 and 41 at different times - which I highly recommend you do - then you can use any time you get hit to land a good combo before she disappears.  Block’s animation takes too long and she vanishes, but without block you can get some hits on her after a few specific teleports.

Objective 41, however, you should do on Beginner or Critical - I recommend doing it on your Critical playthrough for Objective 51.  Because you never get hit, the damage taken is irrelevant for Objectives 41 and 47.  You also do significantly more damage on Beginner and Critical, which means the fight is over much faster.

Alright!  That’s it!  If you have any questions or anything send me a message!

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