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KH 0.2 - Guide for Objective 47 - Darkside

Objective 47: Keeper of the Orb - take no hits during the Darkside fight

This guy can be really frustrating, but he requires more luck than skill.  When the fight starts, the path leading up to him is bombarded with dark orbs (0:08).  When they hit the ground, they leave a black puddle and a ball of spikes forms in the middle of it.  The puddle doesn’t hurt you, so don’t worry about that, but you’ll get hit many times just on the way to the boss himself.  If this happens, it’s best to run into more spikes and die to reset.

I recommend not jumping if you can help it.  The longer you stay in one area of the path, the more orbs start to fall in that section.  You want to get to the end of the path as quickly as possible so that there are statistically less orbs to deal with.  Jumping breaks your momentum so only use it if it’s necessary.

Once you get to the Darkside, the orbs stop falling.  His hands are his weak points - pick one and start wailing on it.  After one or two combos, he will do one of two attacks that you will recognize from every other KH game:

Dark Pool (1:12): an orb of light will appear in his hand and he will punch it downward into the ground, creating a pool where Shadows will spawn.  You can’t touch the orb of light, you can’t be on the ground when he punches down, and you can’t let the Shadows overwhelm you.  I’ve died more than once to some errant Shadow getting in a cheap shot when I was attacking the hand.  My recommendation is to spam Thundaga three times, resetting your MP.  You won’t need healing for the Objective anyway.  If you hit every Shadow, this will give you the Thundaja finisher, dealing half a health bar of damage to the Darkside.

Missiles (0:35): he will kneel down and shoot three waves of missiles out of his chest.  Get some distance and block, which will deflect the missiles back at him.  After the third wave, go back to attacking his hand.

After the Darkside performs one of these attacks, he will rain the orbs back down on you (0:53).  When this phase ends, he will use the attack he didn’t use the first time.  Rinse and repeat.

When the Darkside gets to 2 and two thirds health bars, he will absorb the power of the orb above him.  His hands will no longer be targetable - only his head.  That’s how you know he is switching to Phase 2.  Luckily, he finishes out his attack before he switches phases, giving you more time to do damage to him if he’s in the middle of casting Missiles, Dark Pool, or the rain of orbs.

Phase 2 is incredibly erratic and very hard to dodge.  That’s why I advise you to kill him before this phase happens.  That’s where your Shotlock comes in.

Strategy.  Don’t hesitate.  During the orb phases, just attack as much as possible.  You’ll probably get hit with an orb about 40-50% of the time and have to restart, but avoiding them for 5 minutes only to get hit by something else isn’t worth the time or energy.  When Missiles start, block.  When Dark Pool happens, Thundaga.  If you get to Spellweaver, use it immediately.

If you push him into his third health bar - where he is about to begin Phase 2 - give him a second to start his next attack.  Do as much damage as you can, then cast all of your Thundagas, all of your finishers (except Spellweaver - it can take a long time and he is invincible in Phase 2) and then Shotlock the last two bars of health before he goes invincible.  And bam.  Done.

You’ll notice in the video I use Spellweaver finisher near the end there.  I was trying to use Thunder, actually. ^_^;  Oops.  But luckily he was still well into the animation of Dark Pool and it worked in my favor!

As with Objective 41, I really recommend Critical or Beginner for this fight.  The more damage you do, the less time there is to make a mistake.  Proud mode takes a very long time and Normal isn’t that much better.  Because you aren’t taking damage, how hard the Darkside hits doesn’t matter.

Alright!  That’s it!  If you have any questions or anything send an ask!

~*Follow for more KH guides!*~

*watching Back Cover*

Me: ACED IS THE TRAITOR!!

Me: JK INVI IS OBVIOUSLY THE TRAITOR!!

Me: Ohhhh Gula is the traitor!

Me: Aced was the traitor all along!!

Me: Invi’s the traitor!

Me: Ira’s the traitor!

Me: I see, Aced’s the traitor!

Me: Duh, Luxu is the traitor!!

Me: GULA IS REALLY THE TRAITOR!!

Me: MoM’s the traitor?

Me: …….Ava’s the traitor…???

Me: …Gula… is… the…

*credits*

Me: WHO IS THE TRAITOR?!?!?!?!

kh13:

Proud Mode quests will be available tonight at 12 AM USA PT in the English version of KHUX! Put your skills to the challenge for the Sleeping Lion Keyblade! 

[Read More…]

(Source: kh13.com)

mikeybound:

I’d be really disappointed if Kairi doesn’t have a personal grudge against Xehanort. He put her best friends through hell, wants to use her to take over the worlds, and keeps destroying her home.

In Kingdom Hearts III, I wanna see Kairi’s revenge.

after 'finishing' fragmentary passage, I imagine this conversation took place at some point.
Minnie: And then your shirt just... dissolved.
Mickey: Yep, dissolved.
Minnie: Into nothing.
Mickey: Into nada.
Minnie: Just like that.
Mickey: *snaps his fingers* Just like that!
Minnie: ...
Mickey: ...
Minnie: You know if you don't like the clothes I pick out for you, you can just say so.
Mickey: WHAT NO MINNIE THAT'S ACTUALLY WHAT HAPPENED
Minnie: What's actually happening is you can buy your own clothes from now on, mister.

Yen Sid: “You lost all your powers.”

Sora: ¯\_(ツ)_/¯

Yen Sid: “…it’s sort of a big deal.”

Sora: “This happens literally every year.”

Is anyone else annoyed with how Yen Sid handwaved Kairi away?  Like, Sora and Riku both had no formal training with the keyblade, and here they are saving the worlds every 20 seconds.  Mickey trained under Yen Sid, who was a keyblade master himself.  Aqua, Terra, and Ven trained under a keyblade master too.  But Kairi and Lea are sent away to Merlin?  I’m so tired of everyone treating Kairi like a secondary character!  She’s a Princess of Heart and she’s acting as her own Guardian of Light!  Give her a serious role.