Hi, Im Kaci. I play too much Kingdom Hearts. If you've got questions, I've got answers.

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ohprompto:

Tʜᴇ Sᴇᴠᴇɴ Wᴏɴᴅᴇʀs ᴏғ Tᴡɪʟɪɢʜᴛ Tᴏᴡɴ

(Source: zerudin)

  Anonymous said:
Hi, I'm currently trying to do the gauntlet challenge in KHUX in attempt to fill up the event boards on offer, but I'm having difficulty farming for more event coins. Is there any way that can happen?

By the looks of it, you can only get event coins from the objectives for each mission.  That’s 30 coins per mission over 16 missions.  480 coins, which is exactly what you need to fill up the board.  You’re probably having difficulty because only half the missions (8 of 16) are currently released.  If you look at the banner, it says new quests on 8/3 and 8/5.  Check back on those dates and you should be good to go! :D

Hope this helped.

<3 KCM

August ‘17 Coliseum Guide

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I liked the formula for last time, so I’m going to format it the same way:

Rewards:

AB4+Lux
3 - Top 100
2 - Top 1k
1 - Top 10k

These rewards are really great because it means I don’t have to do Coliseum this month!  AB4 Lux is basically useless if you have AB3 Max Lux.  Even AB2 Max Lux.  Having the medal “always activate” is just too good to pass up.

Titles:

Blue: Fierce Charge
Pink: Raging Winds

I guess they ran out of single words?

Outfits:

A hairstyle (or lack thereof).  Not even an outfit.  I swear, they are trying their hardest to kill the Coliseum.

Rules:

Complete Tier 10 for both hairstyles.
Tier 11: 50 rounds with 18 skips
Tier 12: 100 rounds with 16 skips
Tier 13: 300 rounds with 9 skips
Tier 14: 999 rounds with 4 skips

One-turning skips a ton of rounds now.  Getting to Tier 11 takes only a few minutes, and getting up to Tier 14 is much, much easier.

The big one here is that Tier 14 now does 4 skips instead of 3.  That’s a huge deal because you only need to beat three rounds every rotation instead of four.  And hopefully it will help make the grind a little more bearable.

Enemy List:

xx1: Magic
—Ring-A-Ding* & Darkball
—Dark ball x2 & Bag O’ Coal x3

xx2: Power
—Bag O’ Coins x5
—Powerwild & Bag O’ Coins x2
—Mega-Shadow**

xx3: Power
—Pester Jester%%% & Fat Bandit & Gummi Hammer

xx4: Magic
—Wizard
—Emerald Sonata###
—High Wizard

xx5:
—Gargoyle Knight [P] & Blue Gummi Copter% [M] & Wizard [M]
—Emerald Sonata### [M] & Bad Dog [P] & Wicket Wick%% [P]

xx6: Power
—Lion Dancer x3
—Large Rice Cake & Lion Dancer x3
—Lion Dancer x4
—Gummi Hammer

xx7:
—Airplane**** [S] & Ice Plant [M]
—Fire Plant [M] & Black Gummi Copter# [S]

xx8:
—Invisible [S] & Wizard [M] & Gargoyle Knight [P]

xx9:
—Morning Star [P] & Gargoyle [S]
—Cannon Gun*** [S] & Gummi Hammer [P]

xx0: Magic 
—Huge Snowman##

*+2 PM Def, +1 S Def
**-1 M Def
***+2 PSM Def
****+2 Def
#+1 PSM Def
##+3 SM Def
###Counter - 3 medals to healing all enemies
%+1 M Def
%%+2 PSM Def
%%%Attacks first and debuffs you

Good luck this month!!

<3 KCM

psianabel:

For the 10th Twewy anniversary, Kingdom Hearts union X [JP] added a remix of Twister to the game with a new Neku medal!

KH:358/2 Days Manga

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*Spoiler Free

I’ve been collecting a lot of KH manga recently, and I finally managed to get the last book I needed for the 358/2 Days series.  As an avid lover of the game, I am aware of its many weaknesses.  It is very stagnant, drawn out, and lonely.  A lot of what you do is busy work, which makes sense in context but it makes for a very boring game.  So I’m always eager to find alternate ways to tell this game’s amazing, beautiful story.

In 2013, when KH 1.5 was released, I was more excited for the 358 movie than anything else.  Though the HD cutscenes were gorgeous, it really fell short in terms of storytelling.  Boss fights were alluded to at best.  Scenes were strung together with on-screen text blocks.  Side-characters were practically nonexistent (no pun intended!).  It took my favorite thing about the game and trivialized it.  A recent patch in KH 1.5+2.5 on PS4 added a more elaborate scene with the final boss, so that the final moments of the movie have context.  But I still don’t think the 358/2 Days movie is a good medium for the emotion and impact of the game.  It just isn’t… right.  It’s just not all there.

So I went into the five-book manga with skepticism.  I had already read the KH1 and Chain of Memories manga, so I knew what to expect; they are silly and over the top. I came out of them thinking: “These were fun to read, but they definitely don’t replace the games.” They were supplemental.  And with how dramatic and desperate the 358 game is compared to the upbeat optimism of KH1 and CoM, I didn’t think it would translate well to manga.

But wow.  I was wrong.

These books were great.  They were impactful and suspenseful and dramatic, but they were also silly and funny and they had the cutest non-canon art on the opening page!  It addresses things you didn’t even know you wanted.  And I know that it’s technically not canon, but it fills in gaps in the series in such casual, unobtrusive ways.  For example, one of the end-of-book comics is about a dusk that cleans up the castle, and… ugh, it’s just great.

My first point of comparison is the Disney worlds.  As a member of the Organization, you aren’t supposed to be seen or influence the worlds.  In the game, they handle this by dropping you in a Disney world with an objective that doesn’t really culminate in anything.  A means to an end.  In the manga, you spend a few chapters in each world only once.  Roxas always has another Organization member with him and their interactions help shape Roxas’s beliefs and identity.  It’s a much better way of handling the “can’t impact the Disney worlds” trope.

Next is the characters.  One of the things I really loved about the game was how it fleshed out all the Organization members through small interactions and missions.  It made them side-characters instead of background noise.  The movie really failed at highlighting this, but the manga took it above and beyond. Each organization member had quirks and personality, from Xaldin’s interest in nutritional health to Saïx’s irritation when people know words he doesn’t.  Demyx is my favorite!  And though these traits aren’t exactly “canon”, they fill in the characters in interesting and believable ways.  Like in Chain of Memories manga, we learned that Lexaeus likes to solve puzzles.  In the game, we don’t learn anything about him or Zexion at all!  It’s nice to be able to imagine these characters as real people, and the manga nails that perfectly.

My biggest worry that the manga would be too silly to address serious issues, and I wasn’t completely wrong.  The manga is very silly.  But they had this weird way of interweaving silly happy scenes with a panel of a character’s expression that really brings gravity and tone to the moment.  There are a lot of “secrets” being kept and you can plainly see the weight of those secrets.  But even more surprisingly, I found that the silly moments made me enjoy this story even more!  358 has always been about friendship and belonging, but in the game most of what you see is eating ice cream and some nice gestures.  In the manga, the characters joke around.  They do stupid stuff together.  Their friendship is so much richer because of the silly stuff.  You know what’s at risk.  You know how important it is.

The end was very impactful.  I couldn’t put the fifth book down.  I knew what was going to happen and I had to keep reading anyway.  There is very little humor in that last volume.  They sort of “simplify” the final battle the same way the CoM manga did, but I didn’t mind it as much in this.  It really changes the tone of the fight.  In the game, the final battle is about survival, but in the manga it’s almost… a plea.  Begging.  I don’t know which version I like more, but I definitely appreciate the manga’s portrayal.  I can’t even explain this in words.

There were a couple non-canon things that I loved.  Oathkeeper happening was amazing.  The Moogle shop was great!  Roxas going to “level up” was funny.  They really play into it being a video game and I like that.  Chain of Memories did the same thing with the vending machine at the end.  I’m also glad that the manga not only used the “memorable quotes” from 358, but kept them mostly word for word.

One big difference between the manga and the game: the manga really focuses on Axel’s perspective.  You learn things a lot earlier than you do in the game.  I thought this sort of ruined the suspense and mystery, but at the same time I like that they tell you this big “secret” even before the main characters learn about it.  It builds a lot of tension and you really appreciate Axel in a way that you don’t in the game.

There was one omission from the manga that I thought was very important: what Xigbar sees.  This is a lead in for a later game.  The cutscene is in Day 353 and can be watched here.

As I’ve said in my Beginner’s Guide, I wholeheartedly recommend this manga.  Actually, it’s the only manga I consider a suitable replacement for the game.  It isn’t entirely canon - especially the more silly parts - but it covers everything important that you need to know (with one exception).  If the game is too much for you, please consider the KH:358/2 Days manga required reading for the series.

<3 KCM

Kingdom Hearts: why the “side-games” aren’t THAT bad

stormdriver949:

The Kingdom Hearts franchise is particularly well-known, not only to be a ridiculous combination of Final Fantasy and Disney, but to be a series that doesn’t know the definition of what a side-game really is. 

In case you’ve lost track over the years, here’s a list of every single Kingdom Hearts game, excluding re-releases.

  • Kingdom Hearts
  • Chain of Memories
  • Kingdom Hearts II
  • 358/2 Days
  • Birth by Sleep
  • Coded
  • Dream Drop Distance
  • 0.2 Fragmentary Passage
  • Unchained X/Union Cross/Back Cover

That’s a… lot of games.

Only 2 of these are actual numbered titles, supposedly the “main” branch of the game. This being said, the other games should only have little details and aren’t exactly necessary to understanding the plot of the games. 

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Now, any self-respecting Kingdom Hearts player knows this is bullshit. If I had to pick only one side game you absolutely needed to understand, I wouldn’t be able to. Each of them is vital to understanding the “bigger story” in Kingdom Hearts. If they’re meant to be side-games, spin-offs that are unnecessary to the plot and would provide little information towards the main story, they failed horrifically.

Now here’s where these side-games do their job. 

@derekscorner​ was one to point this out. They only mentioned Coded, but this can apply to all of the side-games that were released. 

A side-game is meant to extend the story away from the bigger plot, focusing on things that they couldn’t fit into a main game because it wouldn’t be relevant. 

Chain of Memories takes your focus away from Sora’s fight against the Heartless to his journey to find Riku and this new mysterious girl from Sora’s past.

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358/2 Days gives you more story on Roxas, who he was and how he came to betray the Organization while also characterizing Axel and introducing Xion.

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Birth by Sleep gave you backstory on Xehanort, what he did to end up betraying Ansem, and what happened to make him lose his memory in the first place. It also gives more detail about how the Keyblade came to be such a scarce weapon, introducing new characters that are tied into it’s violent history.

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Coded, probably the best to define as a side-game, took you completely away from the main plot, delving into what happened with the journal, how Naminé is connected to it, and what Sora’s true purpose is.

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Dream Drop Distance tells you about the exam Sora and Riku must take in preparation for the battle with Xehanort and what exactly Xehanort intends to do to achieve his goals.

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0.2 Fragmentary Passage tells about Aqua’s time in the Realm of Darkness and how she played a pivotal role in helping seal the Door to Darkness. It also helps set up for Kingdom Hearts III.

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Union Cross gives backstory on the Keyblade War, further delving into how the weapon managed to start a war and what exactly happened to the worlds to separate them all.

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In honesty, the games do a really good job of keeping most plot-heavy stuff to the numbered titles. The only time it seems to ignore this principle is in Birth by Sleep with the introduction of several new characters whom we’ve never seen in any of the other games and how important they are going to be in the upcoming titles. 

Kingdom Hearts, while every game is sorta important to understand in order to enjoy the story to it’s fullest, does keep it’s most important information in the numbered titles. 

This post did an amazing job explaining the roles of side-games within the KH franchise, but please do not mistake “most important information in numbered titles” for “you will understand KH3 if you play 1 and 2”. The whole plot of KH3 is spun around Birth by Sleep and Dream Drop Distance. 1 and 2 are probably less important than those two titles for the upcoming story.

(Source: storm-driver)

keykidpilipili:

over-lea-invested:

WHAT IF KH3 IS WHERE WHATEVER HAPPENED TO BO PEEP BETWEEN TOY STORY 2 AND 3 HAPPENS TO HER AND THEN WE ALL HAVE TO FILE INTO THE THEATER IN 2019 TO WATCH TOY STORY 4.

Toy story 4 summary

Woody: We lost Bo Beep back when Sora and his friends came

Bo Beep’s nobody: Quit telling everyone I’m dead!

Woody: Sometimes I can still hear her voice