I am beginning to detest these things. They used to be my favorite content and now High Score Challenges just take me hours and hours to make the guides. >_< Anyway…
Jack&Sally (J&S from now on) and Zero are your two medals this HSC. Both are buff medals: Zero being Dispel+Cura AOE for 5 bars (similar to Belle) and J&S is +1 PSM (all attributes) strength and -1 PSM (all attributes) defense on all targets for two bars for two turns! Thankfully, neither is worth guilting.
Zero you can take or leave - with No Cost, it can be useful. But J&S is a downright godsend. It’s basically going to be the new RAX - you’ll want it on every single keyblade.
So how do you get these nice new medals?
Zero is pretty easy. Top 20,000 will get one. There are also four in the HSC Rewards. You can get seven by getting 10 million points + ranking in the top 1000. But like I said, there’s no point in guilting him.
J&S is just a top 5000 reward. If I recall, this was the same with RAX.
Your multipliers:


You’ll notice that the two top multipliers this time are both Sephiroth. That’s pretty cool, since a lot of people have the first one (including me!) so you’re more likely to either a.) have it or b.) have a friend with it. The 14% ones are obviously from this weeks EMC. Then a lot of sevens.
So onto the main event.
When you go in, you’ll find three chests in front of you. Each one has a corresponding pathway. The green chest, for instance, is the pathway for Speed. Once you leave the room, you can’t come back. Basically, this is another “pick your path” HSC. There seems to be some variation with Heartless in each pathway, but all in all the scores seem very similar. Just go with what you are best at!
The Heartless you’ll find are as follows:
Left (Speed)
Lv. 25 Chomper Egg x3 ~ 12794
Lv. 25 Soldier x5 ~ 8529
Lv. 25 Armored Archer & Chomper Egg x2 ~ 42647
Lv. 75 Creeper Plant x2 ~ 80769
Lv. 75 Hook Bat x5 ~ 24230
Lv. 75 Invisible ~ 288461
Lv. 75 Neoshadow & Hook Bat x2 ~ 139615
Lv. 150 Cannon Gun x2 ~ 468750
Lv. 150 Armored Archer x3 ~ 137500
Lv. 150 Stinging Bee x2 ~ 235000
Lv. 150 Pumpkin Soldier & Stinging Bee x2 ~ 468750
Lv. 250 Yellow Copter Fleet & Cannon Gun ~ 656250
Lv. 250 Air Soldier x3 ~ 345000
Lv. 250 Pumpkin Soldier & Aeroplane ~ 656250
Lv. 250 Pumpkin Soldier x2 ~ 656250
~*TARGET*~ Lv. 25 Jack O’ Lantern
Up (Power)
Lv. 25 Bag O’ Coins x3 ~ 12794
Lv. 25 Jack O’ Lantern x5 ~ 8529
Lv. 25 Armored Knight & Bag O’ Coin x2 ~ 42647
Lv. 75 Large Body x2 ~ 80769
Lv. 75 Aerial Knocker x5 ~ 24230
Lv. 75 Hammer Frame ~ 288461
Lv. 75 Large Armor & Aerial Knocker x2 ~ 139615
Lv. 150 Wyvern & Morning Star ~ 468750
Lv. 150 Armored Knight x3 ~ 137500
Lv. 150 Gummi Hammer ~ 235000
Lv. 150 Pumpkin Soldier & Gummi Hammer x2 ~ 468750
Lv. 250 Red Copter Fleet & Defender ~ 656250
Lv. 250 Defender x3 ~ 345000
Lv. 250 Pumpkin Soldier & Wyvern ~ 656250
Lv. 250 Pumpkin Soldier x2 ~ 656250
~*TARGET*~ Lv. 25 Jack O’ Lantern
Right (Magic)
Lv. 25 Blue Gummi Copter x3 ~ 12794
Lv. 25 Possessor x5 ~ 8529
Lv. 25 Darkball & Blue Gummi Copter x2 ~ 42647
Lv. 75 Wizard x2 ~ 80769
Lv. 75 Bag O’ Coal x5 ~ 24230
Lv. 75 High Wizard ~ 288461
Lv. 75 Poison Apple & Bag O’ Coal x2 ~ 139615
Lv. 150 High Wizard x2 ~ 468750
Lv. 150 Ice Plant x3 ~ 137500
Lv. 150 Fire Plant x2 ~ 235000
Lv. 150 Pumpkin Soldier & Fire Plant ~ 468750
Lv. 250 Blue Copter Fleet & High Wizard ~ 656250
Lv. 250 Poison Apple x3 ~ 345000
Lv. 250 Pumpkin Soldier & Poison Apple ~ 656250
Lv. 250 Pumpkin Soldier x2 ~ 656250
~*TARGET*~ Lv. 25 Jack O’ Lantern
Each second, third, and fourth room has a Special chest, which seem to increase in how much they give.
Hopefully my numbers are right. It’s been a very long night…
Strategy: Pick a path. Magic or Speed is probably best given what Sephiroths you can get your hands on. Clearing rooms 1-3 is pretty easy and you shouldn’t have much trouble. Clearing room four is impossible without a lot of DB2 luck, maybe Sleep+, and enough Save/Loads to wash away your sanity. When you get there, grab a pack and do as much damage as you can before you die to pad out your score. Picking a x3 enemy can give you a good boost if you have AOE, but the x2 packs can give you a second or third turn with some lucky DB2/Sleep+ procs.
Rewards are the usual. Magic Mirrors, Chips, Dales, Cids… nothing special.
Alright, good luck! Have fun! Please don’t kick me out of the top 5k! ^_^
ENDS 10/27!
<3 KCM

This is hands down the best event to date. Seriously. You get a total of nine Jack Skellington medals (which are the magic version of BC Mickey), which means automatic Guilt and /two/ rerolls! Someone at Square loves us.
And how do you get them? Piece of cake! There is an Event up until 10/16 with 4 missions. Each one has three objectives:
Defeat 7 or more enemies - Jack
Defeat 13 or more enemies - Jack
All enemies in one turn - Magic Mirror
The highest enemy level is 140, so this is probably a little easier than the Proud quests from the game’s launch. In other words, none of them are that difficult. Even if the MM is out of reach, you should be able to get all 9 Jacks.
Now, I say nine. Two per mission. But there’s another one that is given to you for free just for logging in between 10/1 and 10/10!
Here’s a list of the enemies you’ll encounter in each mission. You’ll find a new type of enemy called the Jack O’ Lantern - these always have a Type-Defense x2 for the first turn. They are, however, very easy to beat even without a debut medal. Also, four Special Chests are in each mission.
1.)
Lv. 20 Jack O’ Lantern (P)
Lv. 40 Jack O’ Lantern (P)
Lv. 60 Jack O’ Lantern (P)
Lv. 80 Jack O’ Lantern (P)
Lv. 80 Morning Star x2 (P)
Lv. 100 Morning Star x2 (P)
Lv. 120 Morning Star x2 (P)
Lv. 140 Morning Star x2 (P)
~*TARGET*~ Lv. 100 Jack O’ Lantern (P)
2.)
Lv. 20 Jack O’ Lantern (S)
Lv. 40 Jack O’ Lantern (S)
Lv. 60 Jack O’ Lantern (S)
Lv. 80 Jack O’ Lantern (S)
Lv. 80 Invisible x2 (S)
Lv. 100 Invisible x2 (S)
Lv. 120 Invisible x2 (S)
Lv. 140 Invisible x2 (S)
~*TARGET*~ Lv. 100 Jack O’ Lantern (S)
3.)
Lv. 20 Jack O’ Lantern (M)
Lv. 40 Jack O’ Lantern (M)
Lv. 60 Jack O’ Lantern (M)
Lv. 80 Jack O’ Lantern (M)
Lv. 80 Dark Plant x2 (M)
Lv. 100 Dark Plant x2 (M)
Lv. 120 Dark Plant x2 (M)
Lv. 140 Dark Plant x2 (M)
~*TARGET*~ Lv. 100 Jack O’ Lantern (M)
4.)
Lv. 10 Jack O’ Lantern (M)
Lv. 20 Jack O’ Lantern (S)
Lv. 40 Jack O’ Lantern (M)
Lv. 60 Jack O’ Lantern (S)
Lv. 70 Morning Star (P) & Invisible (S)
Lv. 90 Dark Plant (M) & Morning Star (P)
Lv. 110 Invisible (S) & Dark Plant (M)
Lv. 130 Morning Star (P) & Invisible (S)
~*TARGET*~ Lv. 80 Jack O’ Lantern (P)
There is no real strategy here - the missions are generally pretty easy. I recommend going to straight to the 140 (or 130) in each mission first. If you’re having trouble with Mission 4, use Jack.
WARNING:
PLEASE be careful when combining Jacks!!! You’ll want to combine FOUR together, then THREE together. In other words, you should wind up with a 5* Jack with 3 dots, one with 2 dots, and two with no dots. Evolve all four to 6 star, combine the 3 and 2 dots, then reroll as necessary.
FINAL NOTICE:
Jack is awesome. He’s very powerful. And they gave us nine of him. If you get a good roll your first time through (85% or higher) or if you get a good roll on your first re-roll, consider saving the other Jack. At 6*, fully buffed with Chip and Dale, even without Guilt, he’s amazing. Having an extra is a serious advantage.
Don’t forget to do the event! It’s literally the best medal you will get for a long time, and it’s basically handed to you! I cannot stress this enough!
Good luck and have fun!
<3 KCM

