Hi, Im Kaci. I play too much Kingdom Hearts. If you've got questions, I've got answers.

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Halloween Sora Event!

Ohhhhkay.  Get ready for some hardcore grinding!

The Halloween Sora event has three missions, all of which are identical except for the Power/Speed/Magic type.  This allows you to tackle the mission that suits your best keyblade.  Each mission has three objectives:
~Completing the mission gives you 50 jewels each
~Using only appropriate type medals gives you a 6 star moogle
~Beating 5 Pumpkin Soldiers gives you a 3* Sora

I recommend doing each mission at least once for the jewels and Sora, but I’ll get to that.

What you’ll come across is:
(All enemies are typed to the target)
(Jack O’ Lanterns have x2 type-defense)
(Soldiers have x2 type-defense, then x1 type-defense for their weakness; i.e. if the enemies are Power, they will have x2 Speed & Power defense, but x1 Magic defense)

Jack O’ Lanterns:
Lv. 25 x3
Lv. 25 x3
Lv. 50 x1
Lv, 50 x1
Lv. 50 x1
Lv. 50 & Lv. 25
~*Target*~ Lv. 25 x1

Pumpkin Soldiers:
Lv. 100 x1
Lv. 120 x3
Lv. 150 x1
Lv. 200 x3

Health chest x2
Special chest -10 bars over 5 chests

Also, each mission gives ~20 event coins that can be used to complete an Event Board, giving things like Chips, Dales, and Cids.  The board requires 5000 coins to complete (so about 250 runs).  I don’t recommend trying to complete it: it’s mostly there as a consolation since you’re running these missions for Soras.

Each enemy also has a chance to drop a 3 star Sora medal.  In my experience, you net 1.3 medals each run if you kill every enemy group, and .65 medals if you ignore the Lv. 200s.  That isn’t to say you are guaranteed one by killing all the enemies, but that you essentially double your chances.  I have, however, gotten two medals without the Lv. 200 group!

Let’s talk strategy, then we’ll get to the medal evolutions.

Strategy:
Everything is very, very easy with the exception of the Lv. 200 group.  They hit very hard - two hits will kill you.  This means one of them needs to be dead before the first hit (unless you have Second Chance) and you will still need DB2 procs to survive.  Medals that deal non-attribute damage are great since it ignores the defenses.  Jack/BC Mickey/Shadow.

My strategy: 3x strength, Terra for 2x type strength, Jack, Shadow, and a friend’s Jack.  By the second turn, one of them is down and the other two are at about a bar and a half of health.  And I still can’t reliably kill them without DB2 procs saving me all the time.

I tried Defense Up with Nick&Judy.  It didn’t help.

Honestly, if you’re having too much trouble with the last mob - where you have to Save/Load more than once per run - then don’t bother.  Just take out the rest of them instead.  Luckily, to defeat 5 Pumpkin Soldiers, you don’t have to do the last group!  This lets you get that bonus 3 star Sora.

So now let’s talk about evolution.

Halloween Sora doesn’t evolve like normal medals: it uses other Soras!  And to make it worse, it still uses evolve medals, just not fairies.  In other words, a 3 star to a 4 star requires a 3 star Sora and two Fairy Godmothers.  A 4 star to a 5 star requires a 4 star Sora and two Yen Sids.  Et cetera.  Not following along?  Here’s a picture:

image

^5 star to 6 star

This means that not only do you need the seven Soras to guilt, but you’ll need even more Soras to evolve!  Here’s a handy little chart I made:

image

(Red is Combine, Blue is Evolve)

You’ll see on the left the amount of Sora’s needed for that stage of evolution.  For example, getting a 4 star to a 5 star will actually require two Soras - one 3 star turns the other 3 star into a 4 star to act as the catalyst.  If that’s confusing, just take my word for it.

This means you’ll need 8+6+4 = 18 Soras to evolve, plus the seven necessary to get Guilt.  So you’re looking at 25 Soras for one Guilted version!  That’s about 40 runs of the mission, ignoring the Lv. 200 group, plus 8 Fairy Godmothers, 6 Yen Sids, and 6 Fantasia Mickeys.

Rerolling your guilt is thankfully less painful (but not much less).  You have your original Sora, plus one to make it 4 star, plus two to make it 5 star, and plus four to make it 6 star.  That’s eight medals per reroll.

So is he worth it?

Sure.  He’s a Tier 3 guilt, so he can roll up to 100%.  He lowers defense for his attack by one tier.  He’s an AOE, and Speed AOEs aren’t really common.  And honestly, if you know what you’re doing, this is a lot less work than grinding out those avatar boards from the Watermelons.  Plus you get something actually useful!

The mission ends on 10/20 so you’ve got two weeks, so take your time!  Make sure you stock up on Fairy Godmothers, Yen Sids, and Fantasia Mickeys this weekend!  Good luck and have fun!

<3 KCM

October Coliseum Guide

(This is my third guide tonight so pardon me if I’m a little curt.. >_<) 

We’re back for another month of Coliseum!  This one has some pretty Halloween vampire outfits and a lot of Attack Prize skills!  So let’s get down to business.

image

Like always, you need 2200 coins to complete both avatar boards.  That’s clearing Round 30 of Tier 10, which is a lot easier now than it was when Coliseum T10 came out.  Especially with the Jack event, there is no reason anyone shouldn’t be able to get to Round 30.

Here’s the enemy list based on Round number:

x1: (All Power)
~Dire Plant
~Dire Plant x3
~Gargoyle Knight
~Gargoyle Knight x2

x2: (All Speed)
~Chomper Egg x4
~Air Soldier
~Air Soldier & Chomper Egg x2 & Gift Shadow

x3: (All Magic)
~Bag O’ Coal x3
~Bag O’ Coal x4
~White Rose & Bag O’ Coal x2

x4: (All Power)
~Nosy Mole
~Nosy Mole x5
~Large Armor & Nosy Mole x2

x5: (Speed unless stated)
~Bandit x3 (*CAUTION*)
~Bandit x4 (*CAUTION*)
~Wibble Wobble x2 & Shadow x2 (P)

x6: (Magic unless stated)
~Gift Shadow (P)
~Darkball x2
~Wayward Wardrobe (+3 Magic-Defense) & Blue Rhapsody x2

x7: (Power & Magic)
~Possessor (M) x4 (*CAUTION*)
~Armored Knight (P) & Possessor (M)
~Large Armor (P) & Possessor (M) x2

x8 (All Speed)
~Gargoyle
~Rainy Loudmouth x4 (*CAUTION*)
~Armored Archer x2 & Rainy Loudmouth x2

x9: (All Magic)
~Bag O’ Coal
~Bag O’ Coal x4
~Ice Plant & Bag O’ Coal x3 (+2 Magic-Strength)

x0: (All Magic)
~Minute Bomb x2
~Candy Apple x2
~Wretched Witch (+1 Speed-Defense) & Minute Bomb & Candy Apple

A couple of those aren’t fun to deal with; Wretched Witch and Wayward Wardrobe are the worst IMO.  Unlike last month, there isn’t a Hammer or Cannon.  No Bad Dogs either, thankfully.  Defense Boosts and 0SP medals will help out a lot as you advance.  Those Poison+, Paralysis+, and Sleep+ will really come in handy.  This month has less heavy hitters, more health bars.  A test of endurance, maybe.  But with Jack and TVA in the mix, I think we will be seeing a lot of contention at Round 100 or higher!

So, let’s get down to the good stuff.  The rewards.

Rewards:
As always, getting to Tier 10 gets you some Cids and some Moogles.

Vampire Board (Blue):
~Vampire outfit
~Vampire talons (wrists)
~Vampire mask
~Poison
~Attack Boost I
~Attack Boost All I
~Chip +250
~Dale +400
~Cid x2
Title: Grand

Vampire Board (Pink):
~Vampire outfit
~Vampire bracelets
~Vampire headpiece
~Sleep
~Paralysis
~Defense Boost I
~Chip +400
~Dale +250
~Cid x2
Title: Brawny

Rankings:
~Top 2,500 get the new skill: Attack Prize + & Attack Boost II - this triggers both AB2 and APP at once
~Top 10,000 get Attack Prize Plus, which is great on its own
~Top 10,000 also get Vampire Wings

That’s it!  Have fun!  Good luck!

<3 KCM