
The circled part is where the guilt percentage is. The little logo next to the percent dictates what “Tier” it is in terms of guilt. Tier 1 is 10-25%, Tier 2 is 20-50%, Tier 3 is 40-100%, Tier 4 is 60-130%, and Tier 5 is 80-150%. Here’s an screenshot of the Tiers, their guilt ranges, and the symbols associated to them:

Hope this helps!!
<3KCM
Nova is a new feature that gives you a one time use AOE attack per mission. When you get into combat, you’ll find the button on the right side, as shown below:

If you hit that button, it will perform the attack. When you fight the next enemy in the same mission, the button is no longer there:

This adds an element of strategy to using Nova - specifically, you want to use it against the strongest enemies in the stage and usually in groups. This is where you’ll get the most benefit.
Nova damage is very special because it isn’t affected very strongly by enemy level. Often, if an enemy is a high level it has high defense. This makes normal attacks and sometimes non-buffed special attacks do no damage. It’s annoying in Coliseum and High Score Challenges when you just need that one little hit left and you don’t want to waste Special bars to get it! But where a 10k attack with a medal might get turned into 1 damage at high level enemies, a 10k Nova does not. It is very reliable damage.
Nova damage is also calculated as non-attribute damage. It can be buffed by strength up medals such as Pooh, Piglet, and Illustrated Kairi. It can also be buffed by defense down medals like Mr. Smee and Megara. However, Nova damage is not affected by type-strength or type-defense: no Jack&Sally, Illustrated Black Coat Mickey, or Sora&Donald&Goofy.
For example:
Nova: 28,384 damage
iKairi + Nova: 45,821 damage
iKairi + J&S + Nova: 45,821 damage
Lastly, Nova can be leveled up. Each unique medal that you have guilted will give 1 level to your nova, and each unique medal that is at its maximum guilt will give 5 levels to your nova. This is sometimes hard to keep track of, but luckily the Album is updated to keep track of it for you:

The empty circle next to 6* Riku shows it has not been guilted and has contributed 0 levels to Nova.
The bright circle next to 6* Goofy shows it has been guilted to maximum (50% in this case) and has contributed 6 levels to Nova. One for guilting, five for maximum.
The dim circle next to 6* Mushu shows it has been guilted, but not to maximum (42% rather than 50%) and has contributed 1 level to Nova.
My Nova level is at 154, meaning I have guilted 49 medals, with 21 at max guilt. 21x5=105+49=154.
Leveling up your Nova gives it more damage.
Lv. 42: ~10,000
Lv. 61: ~13,000
Lv. 154: ~28,000
The general consensus is that with +3 Strength, Nova goes up ~25k per 100 levels.
However, you can only get this bonus from each medal ONE TIME. That is, if you guilt Mushu twice, you only get one Nova level. If you get two Mushus to 50%, you still only get 5 levels, not 10. I have two 100% Meowjestys, but I only got 6 levels, not 12.
Once you get the Nova bonus, you keep it forever. You can sell the medal if you want and you won’t lose any Nova levels.
Now there are a couple obvious ways to get your Nova level up, so let’s do a quick run down:
1.) Farmables. You can do story missions to endlessly guilt and reroll. There are 15 farmables, which is 90 levels of Nova! The best part is, you don’t have to waste any magic mirrors if you have the patience and luck.
2.) Events. Often there are events such as the Jungle Book one or the Meow Wow one where they give you an infinite number of a single medal. Getting those medals guilted and rerolled is a great way to boost your Nova.
3.) Save everything. It might seem trivial to keep Dumbo around, but when you pull your fifteenth one you might regret selling them! I actually have a 100% guilted Megara - though it serves no practical purpose - because I held onto multiples.
4.) Magic Mirrors. They can tip your 98% rolls into 100%. Don’t spend 20 MM just for five Nova levels though! Spend your MM on medals you will actually use! I would use no more than three or four MM on a medal you won’t use - for instance, I used three MM on my Megara. But I wouldn’t use 8 MM to get Mushu for 42% to 50%.
5.) Wait until Guilt Events, when minimum guilt rolls are much higher. This isn’t important for T1 Farmables, but T2, T3, etc. are limited chances. And the higher you roll for guilt, the less Mirrors you need to get the extra 5 levels from Max Guilt.
Remember: Nova is great. It’s an amazing advantage and a great new strategic attack. But investing your resources - specifically Magic Mirrors - into Nova over something useful (like Marluxia B) actually puts you at a disadvantage. Nova is a supplemental attack: it is not your main damage. You can only use it once per mission. Your medals come first.
Alright that’s everything I can think of! If anyone has comments or questions feel free to message me! I’m going to try putting up more guides like this in the future.
Thank you and good luck on those guilt rolls!!
<3 KCM
Ohhhhkay. Get ready for some hardcore grinding!
The Halloween Sora event has three missions, all of which are identical except for the Power/Speed/Magic type. This allows you to tackle the mission that suits your best keyblade. Each mission has three objectives:
~Completing the mission gives you 50 jewels each
~Using only appropriate type medals gives you a 6 star moogle
~Beating 5 Pumpkin Soldiers gives you a 3* Sora
I recommend doing each mission at least once for the jewels and Sora, but I’ll get to that.
What you’ll come across is:
(All enemies are typed to the target)
(Jack O’ Lanterns have x2 type-defense)
(Soldiers have x2 type-defense, then x1 type-defense for their weakness; i.e. if the enemies are Power, they will have x2 Speed & Power defense, but x1 Magic defense)
Jack O’ Lanterns:
Lv. 25 x3
Lv. 25 x3
Lv. 50 x1
Lv, 50 x1
Lv. 50 x1
Lv. 50 & Lv. 25
~*Target*~ Lv. 25 x1
Pumpkin Soldiers:
Lv. 100 x1
Lv. 120 x3
Lv. 150 x1
Lv. 200 x3
Health chest x2
Special chest -10 bars over 5 chests
Also, each mission gives ~20 event coins that can be used to complete an Event Board, giving things like Chips, Dales, and Cids. The board requires 5000 coins to complete (so about 250 runs). I don’t recommend trying to complete it: it’s mostly there as a consolation since you’re running these missions for Soras.
Each enemy also has a chance to drop a 3 star Sora medal. In my experience, you net 1.3 medals each run if you kill every enemy group, and .65 medals if you ignore the Lv. 200s. That isn’t to say you are guaranteed one by killing all the enemies, but that you essentially double your chances. I have, however, gotten two medals without the Lv. 200 group!
Let’s talk strategy, then we’ll get to the medal evolutions.
Strategy:
Everything is very, very easy with the exception of the Lv. 200 group. They hit very hard - two hits will kill you. This means one of them needs to be dead before the first hit (unless you have Second Chance) and you will still need DB2 procs to survive. Medals that deal non-attribute damage are great since it ignores the defenses. Jack/BC Mickey/Shadow.
My strategy: 3x strength, Terra for 2x type strength, Jack, Shadow, and a friend’s Jack. By the second turn, one of them is down and the other two are at about a bar and a half of health. And I still can’t reliably kill them without DB2 procs saving me all the time.
I tried Defense Up with Nick&Judy. It didn’t help.
Honestly, if you’re having too much trouble with the last mob - where you have to Save/Load more than once per run - then don’t bother. Just take out the rest of them instead. Luckily, to defeat 5 Pumpkin Soldiers, you don’t have to do the last group! This lets you get that bonus 3 star Sora.
So now let’s talk about evolution.
Halloween Sora doesn’t evolve like normal medals: it uses other Soras! And to make it worse, it still uses evolve medals, just not fairies. In other words, a 3 star to a 4 star requires a 3 star Sora and two Fairy Godmothers. A 4 star to a 5 star requires a 4 star Sora and two Yen Sids. Et cetera. Not following along? Here’s a picture:

^5 star to 6 star
This means that not only do you need the seven Soras to guilt, but you’ll need even more Soras to evolve! Here’s a handy little chart I made:

(Red is Combine, Blue is Evolve)
You’ll see on the left the amount of Sora’s needed for that stage of evolution. For example, getting a 4 star to a 5 star will actually require two Soras - one 3 star turns the other 3 star into a 4 star to act as the catalyst. If that’s confusing, just take my word for it.
This means you’ll need 8+6+4 = 18 Soras to evolve, plus the seven necessary to get Guilt. So you’re looking at 25 Soras for one Guilted version! That’s about 40 runs of the mission, ignoring the Lv. 200 group, plus 8 Fairy Godmothers, 6 Yen Sids, and 6 Fantasia Mickeys.
Rerolling your guilt is thankfully less painful (but not much less). You have your original Sora, plus one to make it 4 star, plus two to make it 5 star, and plus four to make it 6 star. That’s eight medals per reroll.
So is he worth it?
Sure. He’s a Tier 3 guilt, so he can roll up to 100%. He lowers defense for his attack by one tier. He’s an AOE, and Speed AOEs aren’t really common. And honestly, if you know what you’re doing, this is a lot less work than grinding out those avatar boards from the Watermelons. Plus you get something actually useful!
The mission ends on 10/20 so you’ve got two weeks, so take your time! Make sure you stock up on Fairy Godmothers, Yen Sids, and Fantasia Mickeys this weekend! Good luck and have fun!
<3 KCM

KHUX loves to put out events for their medal draws, which is good, because their usual “10 for 3k” is terrible. Today we’re going to talk about the Mighty Deal.
The Big Mighty Deal guarantees two 6* medals, but that’s not the best part. Each of those 6* comes with three orbs of guilt. (If you don’t know what guilt is, click here.) Each medal essentially needs six circles to get it’s guilt bonus. That means each of these 6* cards is halfway there!
Now for the bad news. Those 6* cards could be anything. They could be farmable medals, which only give up to 25% extra damage. One of the advantages of the Japanese version is that these farmable medals were removed from the medal draws. And there is zero chance of getting limited edition medals like Sephiroth or Sora and Pals, which is a huge drawback.
So is it worth it?
Here’s my general rule. Whenever you do a pull, make sure you keep EVERY medal that isn’t farmable. (Here’s a list.) Some are pointless to keep, like Daisy, who even if guilted will always be worse than Minnie. But every other one you should be trying to guilt. Yeah, this means you wind up with tons of medals, but this also means you are working on guilting multiple medals. And when draws are all chance, that’s important.
If you’re new to the game or you don’t have a lot of Tier 2 guilt cards (I would say at least one per type) then the Mighty Deal could be really great for you! Not only do you get two three-orb 6* medals, but you have a chance at orbs in any of the other medals you pull! This could be really good for the Free-to-Play player who knows they won’t be finishing those Adamantite quests for a long time. It’s a huge boost of power if you get a nice pull, and often guilting is more important than getting an epic medal!
If you’ve already got a handful of guilted cards (5 or more) then this probably doesn’t mean much. Epic Medal Carnivals are going to guarantee you an epic, often two depending on the event. Guilting those is game-breaking.
(For reference, I have 8 Tier 2 guilted medals and I don’t buy this deal).
As for the Big vs Mini: that 150 strength is really nice, but it’s not a make-or-break reward. If you can’t afford a Big, Mini has most of the same benefits.
tldr: Don’t have many guilts? Buy it. Got guilts? Don’t buy it.
<3 KCM
Once you hit Mission 200 34, you get an item called a Power Bangle. That means little symbols appear next to those empty circles in your 6* medals:

You fill those bubbles by combining identical cards. By combining 6, the guilt icon lights up and it give you a percent multiplier to your special attack.

However, there are four eight (and counting!) tiers of guilt, to complicate things even further, and you can tell which tier a medal is by the guilt symbol by the bubbles a little number above the Level Up button (not shown in picture). Each Tier has its own maximum and minimum percentages.

(Thanks KHinsider for such an awesome infographic.)
So how do you get better guilt? Well, each tier generally represent its rarity. Also, the lower the tier, the fewer stars you can get it in. For instance, there is no such thing as a 1* Sephiroth, because he is a Tier 4. Olette, however, can be 1* all the way through 6*.
Tier 1: Farmable - 1* to 6* - like Stitch and Olette above, these can be rewarded from completing missions. Sometimes event medals that are easy to farm are also Tier 1. If you’ve got some free time and 15 dollars, you can get all the Tier 1 guilts without too much hassle.
Tier 2: Rare - 3* to 6* - only from medal pulls and events. If you save your medals after each pull, these are completely doable for a F2P player. All based on chance.
Tier 3: Epic - 5* to 6* - They go up to 100% which is amazing! But getting an epic medal is very rare unless you do pulls during the Epic Medal Carnivals. Even then, there are already tons of Epics and it’s hard to get the same one seven times.
Tier 4+: Premium - 6* only - They are available exclusively through medal draws and Ranked events, and are consistently the best medals in the game. Guilting them is a real show of ability and/or luck.
Here’s an example of what a Tier 4 Guilt looks like on a medal:

So now that you know what Guilt is, we should talk about how to get it! Obviously you need 7 of each medal type, but leveling seven medals to 6* and combining them sounds like a pain, doesn’t it? In order for the orbs to fill, the combined medals have to be the same star. That is, a 5* Mickey when combined with a 6* Mickey won’t give you an orb, and you will have wasted a good Mickey! Only a 6* can be combined with a 6*, 5* with 5*, and so on. But there are limitations!
1*: 0 orbs
2*: 0 orbs
3*: 1 orb
4*: 2 orbs
5*: 3 orbs
6*: 5 orbs and Guilt
That means you can’t combine a 1* and a 1*, you have to combine a 3* and a 3*. Here’s an example of a 5* with only three orbs:

The most economical route is to combine your 7 medals together at the lowest level, so you have fewer to level up! Obviously if you are working with Tier 3 guilt medals, it becomes less complicated as they start at 5*, or even LESS complicated with Tier 4, since everything is 6* already. Here’s a great infographic from KHinsider on the optimum way to guilt medals.
(LINK)
As you can see, you always need 7 of the medal you want. Combining two medals together that already have an orb will actually add an additional orb (for the one holding the orb)! In short, a 5* with one orb combined with a 5* with one orb equals a 5* with three orbs. That’s because there are always four medals that you’re working with.
When guilting, the ideal is a 5* with three orbs and a 5* with two orbs. Make them both into 6*s, then combine the two. That is 4 (medal+3) and 3 (medal+2) = 7 (medal+5+guilt). It sounds crazy, but once you do it once, it’ll make sense.
Things to remember:
~Only combine medals that are identical - same medal ID, same medal name, same amount of stars. (The exception to this is that the level of the medal doesn’t matter.)
~DO NOT DO THIS UNTIL MISSION 200 34!! Or you won’t get guilt. You can only get the 5 orbs.
~If you are unsure, check the preview. It will show blinking orbs where the orbs will be filled in.
~If you get a bad roll - say, 20% on a Tier 2, when you want a 50% - leveling up another 6* and combining it /again/ will re-roll your guilt. Guilt cannot be re-rolled LOWER than what you had, so there’s no downside. Of course, this means you will need 8 medals instead of 7.
~Magic Mirrors are given out during events. They increase your Guilt on one medal by 1%. So if you roll a 48% on a Tier 2, don’t worry. You can get up to 50% with 2 Magic Mirrors.
That’s all! Any questions, feel free to message me!
<3 KCM
Edit: The coveted Fantasia Mickey B (Mickey & Brooms) was added to the game. This adds one dot to any medal. If there are five dots, it activates guilt. If it has guilt, it rerolls guilt. They are still very rare though so use them wisely! Preferably on Tier 7+ medals.

