Hi, Im Kaci. I play too much Kingdom Hearts. If you've got questions, I've got answers.

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KH 0.2 - Guide for Objective 47 - Darkside

Objective 47: Keeper of the Orb - take no hits during the Darkside fight

This guy can be really frustrating, but he requires more luck than skill.  When the fight starts, the path leading up to him is bombarded with dark orbs (0:08).  When they hit the ground, they leave a black puddle and a ball of spikes forms in the middle of it.  The puddle doesn’t hurt you, so don’t worry about that, but you’ll get hit many times just on the way to the boss himself.  If this happens, it’s best to run into more spikes and die to reset.

I recommend not jumping if you can help it.  The longer you stay in one area of the path, the more orbs start to fall in that section.  You want to get to the end of the path as quickly as possible so that there are statistically less orbs to deal with.  Jumping breaks your momentum so only use it if it’s necessary.

Once you get to the Darkside, the orbs stop falling.  His hands are his weak points - pick one and start wailing on it.  After one or two combos, he will do one of two attacks that you will recognize from every other KH game:

Dark Pool (1:12): an orb of light will appear in his hand and he will punch it downward into the ground, creating a pool where Shadows will spawn.  You can’t touch the orb of light, you can’t be on the ground when he punches down, and you can’t let the Shadows overwhelm you.  I’ve died more than once to some errant Shadow getting in a cheap shot when I was attacking the hand.  My recommendation is to spam Thundaga three times, resetting your MP.  You won’t need healing for the Objective anyway.  If you hit every Shadow, this will give you the Thundaja finisher, dealing half a health bar of damage to the Darkside.

Missiles (0:35): he will kneel down and shoot three waves of missiles out of his chest.  Get some distance and block, which will deflect the missiles back at him.  After the third wave, go back to attacking his hand.

After the Darkside performs one of these attacks, he will rain the orbs back down on you (0:53).  When this phase ends, he will use the attack he didn’t use the first time.  Rinse and repeat.

When the Darkside gets to 2 and two thirds health bars, he will absorb the power of the orb above him.  His hands will no longer be targetable - only his head.  That’s how you know he is switching to Phase 2.  Luckily, he finishes out his attack before he switches phases, giving you more time to do damage to him if he’s in the middle of casting Missiles, Dark Pool, or the rain of orbs.

Phase 2 is incredibly erratic and very hard to dodge.  That’s why I advise you to kill him before this phase happens.  That’s where your Shotlock comes in.

Strategy.  Don’t hesitate.  During the orb phases, just attack as much as possible.  You’ll probably get hit with an orb about 40-50% of the time and have to restart, but avoiding them for 5 minutes only to get hit by something else isn’t worth the time or energy.  When Missiles start, block.  When Dark Pool happens, Thundaga.  If you get to Spellweaver, use it immediately.

If you push him into his third health bar - where he is about to begin Phase 2 - give him a second to start his next attack.  Do as much damage as you can, then cast all of your Thundagas, all of your finishers (except Spellweaver - it can take a long time and he is invincible in Phase 2) and then Shotlock the last two bars of health before he goes invincible.  And bam.  Done.

You’ll notice in the video I use Spellweaver finisher near the end there.  I was trying to use Thunder, actually. ^_^;  Oops.  But luckily he was still well into the animation of Dark Pool and it worked in my favor!

As with Objective 41, I really recommend Critical or Beginner for this fight.  The more damage you do, the less time there is to make a mistake.  Proud mode takes a very long time and Normal isn’t that much better.  Because you aren’t taking damage, how hard the Darkside hits doesn’t matter.

Alright!  That’s it!  If you have any questions or anything send an ask!

~*Follow for more KH guides!*~

Chirithy and the Foretellers need to clear out a Corridor of Darkness in KHUX Theater Mode: Episode 18, and guess who got drafted?

Heartless High Score Challenge!

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New HSC!  It’s hands down the easiest one yet.  Scoring high will get you up to six Shadow medals (the final one at a very unnerving 725,000).  Ranking in the top 20,000 will get you the last Shadow to guilt.

Top 5000 get a Darkside medal, up to three in the top 200!

Top 5000 get a Behemoth medal, up to seven in the top 200!

And of course, the usual Chips, Dales, Magic Mirrors, Cids, EXP medals, and Moogles.

Here’s the multipliers:

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Here’s the enemy list in order of appearance:

Right path:
Lv. 150 White Rose (M) ~ 23500 ~ x1 Speed-Defense ~ Sleeping
Lv. 200 Wayward Wardrobe (M) ~ 56250 ~ 3x Magic-Defense

Top path:
Lv. 150 Large Armor (P) ~ 23500
Lv. 200 Hammer Frame (P) ~ 56250

Main path:
Lv. 30 Red Gummy Copter x5 (P) ~ 1389 ~ x1 Power-Defense
Lv. 30 Blue Gummi Copter x5 (M) ~ 1389 ~ x1 Magic-Defense
Lv. 30 Yellow Gummi Copter x5 (S) ~ 1389 ~ x1 Speed-Defense
Lv. 50 Large Body x2 (P) ~ 6153
Lv. 100 White Rose (M) ~ 18000
Lv. 50 Wibble Wobble x2 (S) ~ 6153
Lv. 100 Large Armor (P) ~ 18000
Lv. 50 Darkball x2 (M) ~ 6153
Lv. 150 Aeroplane (S) ~ 23500 ~ x2 Defense
Lv. 30 Yellow Gummi Copter (S) ~ 1389 - x1 Speed-Defense
Lv. 100 Aeroplane (S) ~ 18000 ~ x2 Defense
Lv. 200 Cannon Gun (S) ~ 56250 ~ x2 Type-Defense
Lv. 30 Blue Gummi Copter (M) ~ 1389 ~ x1 Magic-Defense
Lv. 25 Red Gummy Copter (P) ~ 1279 ~ x1 Power-type defense

7 Special chests
7 Health chests

The only three threats here are:
Lv. 200 Wayward Wardrobe (M) ~ 56250 ~ 3x Magic-Defense
Lv. 200 Hammer Frame (P) ~ 56250
Lv. 200 Cannon Gun (S) ~ 56250 ~ x2 Type-Defense

Strategies:
Either try to out-damage the level 200s or Alice/Belle to get rid of their buffs.  Minnie with DB2 and Poison will work, but it’s not hard to two-turn.  There are so many Special chests that it’s not really relevant to conserve so just nuke those bosses.

A 10% run got me 402k and 20% got me 440k.  So you’re probably looking at 90%ish to get that last Shadow.  Shadows and Darksides were already in the game, though, so this might be the lucky break you need to guilt them!

Ends 9/8! Good luck and have a great HSC!

<3 KCM

NOTICE: Also, dying in the HSC now applies your score and gives you the rewards!! That means if you did a great job on two of the lv. 200s and died on the last one, the score you had when you died will apply to the HSC.