
(First and foremost, you access your Spirit card (shown above) by clicking the little icon in the upper left, beside your Player icon.)
Spirits are little pets that follow you around that you can name and dress up and stuff. They have a lot of cool accessories and styles and outfits and stuff. Mine is obviously a bunny, but there are cats, dogs, pigs, reindeer, foxes, etc, and more to come. Be on the look out for new Spirit parts to dress up your pet (usually on Union Cross!). You can always change their appearance and name and stuff with no repercussion, just like your avatar. But there’s a lot more Spirits can do other than looking cute.
Gear
Spirits add a sixth slot to every single keyblade, which is absolutely crazy. The new slot has its own multiplier based on the Rank of your Spirit and it is not restricted by power/speed/magic type or reverse/upright affiliation, or even cost! Every time you rank up your Spirit, the multiplier of this slot increases.
So the question: how do you increase the rank? As shown above, the Spirit has six medal slots on its card. When you click Gear, you can put any medals in those slots. Each medal has a point value, usually based on how rare it is, that adds “experience” to the pet. When a medal has a trait, it gets a 20% point bonus (80 turns to 96, for example) and turns yellow. When a medal is slotted in your Spirit those medals are still usable in keyblades, so you should always put your highest point values in those slots. The Optimize button does this for you. The higher the rank, the higher the multiplier.
(Right now, Rank 9 is the highest. For that, you need 6 trained 80pt medals, which is a lot easier to get than it sounds. I’m sure more Ranks will be added soon, or may have been already by the time you read this.)
Tricks
More importantly, as a Spirit levels up, it learns Tricks - helpful bonuses in combat. Here’s a list of what they are and what they do. Each one can only be used once per battle, unless specified.
Rank 2: Steal - when an item drops, you get two. 50% rate.
Rank 3: Blast - 10,000 damage hit (or half a health bar). Triggers when it will kill an enemy. (A lifesaver, honestly!)
Rank 4: Esuna - cleanses poison, paralysis, or sleep.
Rank 5: HP Recovery - a 100% Second Chance proc that stacks with SC skills! The literal best thing about pets.
Rank 6: Steal II - three items.
Rank 7: Status Boosts - Poison does more damage, paralysis immobilizes, and sleep lasts three hits. Triggers when you put a status ailment on an enemy. Sleep Boost can be used twice in one battle.
Rank 8: Blast II - 30,000 damage.
Rank 9: PSM Boost - If you get Power, Speed, or Magic Strength to 7, it bumps it up to 8. Usable once per turn, lasts ones turn.
Anyway, the long story short: pets are awesome. Literally no downside to using them. They don’t “use up” any resource. Just mess around with them.
Have fun!
<3 KCM
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