
EDIT 10/30/18:
For PVP, EA is everything.
STR +1000 after that, then Ground.
EDIT 5/14/18:
~Ground and Air are necessary and are the best traits in the game.
~EA for all buff medals.
~STR to fill in the blanks.
~Gauges on Reverse medals.
~HP > DEF
The Union x update to KHUX brought with it a new system called Traits. Basically this is another level of randomness, because guilt rolls and 3000 jewel pulls wasn’t enough. >_< Any time you add a medal to another medal with the same ID, it will roll a trait (as well as put a guilt dot into it, as described here).
A down arrow (the up arrow in the picture above) has been added to the bottom of the medal screen. This shows the medal’s traits. Guilt Tier 1, 2, and 3 get one trait, while Guilt Tier 4 and 5 get two traits. If you roll another trait and you don’t have room for it on the medal, you can replace one of the current traits with the new one or choose to keep the ones currently on the medal.
So how many traits are there and which ones do you want?
Five traits affect the keyblade as a whole:
- Max Gauges +2: Increases maximum gauges by two
- HP +800: Increases maximum HP by 800
- Poison Resist 20%: 20% less likely to be poisoned by an enemy
- Sleep Resist 20%: 20% less likely to be put to sleep by an enemy
- Paralysis Resist 20%: 20% less likely to be paralyzed by an enemy
Six traits affect only the medal in question:
- Strength +1000: Increases Strength by 1000
- Defense +2000: Increases Defense by 2000
- Ground Enemy DEF -60%: Decreases defense of ground enemies by 60%
- Aerial Enemy DEF -60%: Decreases defense of flying enemies by 60%
- Damage in Raids +40%: Deals 40% more damage against raid bosses
- Extra Attack: 40% Power: Allows the medal to be used twice, though the second one is at only 40% power
The absolute best ones you can get are Extra Attack and Str+1000. (Edit: Enemy DEF traits too!)
For buff medals (let’s say Illustrated Kairi), having Extra Attack means doubling the effectiveness: +3 Str turns into +6 Str. The downside is that it doubles the Special cost as well: 3 gauges turns into 6 gauges. But with gauge restore medals and Cost skills, gauges are a lot easier to manage.
With damage medals, Extra Attack is a little less useful. Damage is depreciated to 40% of its original damage, where buffs are not. Here’s some math. Eraqus at lv. 100 is 7245 Str x 4.58 multiplier x 2 (100% guilt) = 66,364. x1.4 for Extra Attack is 92,910. Str+1000 is 8245 x 4.58 x 2 = 75,524. So your choice here would be 100% damage for 10 gauges, or 81.3% damage for 5 gauges. Either 10% damage per gauge or 16.3% damage per gauge effectiveness. Also the higher Strength does more damage against high level defense enemies.
But what about SP1? Now you’re doing 92,910 for 2 Special! Or you could use AB4 and Str+1000 and get 135,942 for 5. Then there’s AB+SP0 and stuff…
The point here is that the more SP a medal cost, the less efficient Extra Attack is. Of course, if you’re not doing any damage (Illustrated Belle & Beast is 5 cost, but its a buff medal), then SP1 and Extra Attack is the way to go!
Now that enemy levels are through the roof, sometimes the only way you can do really good damage is with the Enemy DEF traits. That’s because Defense Down is capped, so the only way to exceed that cap is with those traits. Honestly, they are probably the best traits in the game right now.
I wish I could calculate the +800 Health vs. the +2000 Def, but I honestly think it’s too situational. Defense is great up until a point, but it’s also worthless beyond that point. Health is just a flat increase, which sounds better, unless you happen to be fighting one of those enemies with an attack that falls in the range of where +2000 Def would help you… if you had to choose between them, I’d probably take the +800 Health.
So some general rules on Traits:
- For Buff medals, always Extra Attack. Def+2000, HP+800, and +2 Gauges are good secondaries.
- For damage medals that cost 3 or less gauges, always Extra Attack
- For damage medals that cost 4 or more gauges, Str+1000 is probably more realistic.
- For damage medals, -60% Def (Ground or Aerial) are great and are probably going to be necessary for high ranking Coliseum.
- For medals you never use, +2 Max Gauges can be helpful for Proud quest rules.
- For medals you never use, the Resists are worth having one of each.
- For your raiding medals, +40% raid damage is amazing AND it stacks so get two or three!!
On a final and very important note:
Fantasia Mickey B (Mickey & Brooms) DOES NOT give you a trait!
<3 KCM
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