
Another High Score Challenge! Though these are my favorite in-game event, they are probably my least favorite guide to make. This time we get Jafar and Jafar-Genie, which to everyone’s disappointment are not the Little Mermaid medals. They are both damage medals that are stronger the later they are used on a keyblade. In other words, Slot 5 would be stronger than Slot 1.
This HSC is back to the classics. As you traverse four screens, the enemies get harder and harder. You can go back to previous screens and there is only one pathway. Here’s your multiplier list:


The 21% multipliers are the two most recently added premiums: Illustrated Xion and HD Axel. In another predictable Square-signature dick move, HD Mickey is at 10%. HD Riku and Illustrated Xemnas are also sitting at 10%. Basically, only premiums are worth anything. But you’ll find some freebies trickled in there at 7%, like Christmas Sora, Larxene B, and the Moana medals.
Enemy List:
Room 1
Lv. 50 Wibble Wobble (S) x3
Lv. 50 Hook Hat (S)
Lv. 100 Search Ghost* (S) & Hook Bat (S) x5
Lv. 100 Red Rose (P) x4
Chest (6 bars)
Chest (1.5 bars)
Health Chest
Room 2
Lv. 125 Armored Knight (P) x5
Lv. 1 Gift Shadow (P) x5
Lv. 150 Search Ghost* (S) x5
Lv. 100 Hook Bat (S) x3
Lv. 100 Hook Bat (S) x4
Lv. 200 High Wizard (M)
Lv. 200 Yellow Copter Fleet (S)**
Health Chest
Room 3
Lv. 200 Wibble Wobble (S)
Lv. 1 Gift Shadow (P) x5
Lv. 220 Cannon Gun*** (S) & Armored Archer (S) x4
Lv. 220 Terrible Tomte (M) x3
LV. 280 Invisible (S) x4
Lv. 280 Gargoyle Knight (P) x3
Chest (3 bars)
Chest (1.5 bars)
Chest (6 bars)
Chest (3 bars)
Health Chest x2
Room 4
Lv. 280 Search Ghost* (S) x4
Lv. 300 Gargoyle (S) x5
Lv. 350 Cannon Gun*** (S) x4
Chest (6 bars)
Chest (6 bars)
Chest (6 bars)
Health Chest x3
*x2 Strength
**x2 Magic & Speed Defense
***x2 PSM Defense
Strategy:
Although you’ll see all three types in this mission, almost all the powerful ones are Speed. This means Treasure Trove, Olympia, and Moogle O’ Glory are your options. Though Olympia has the highest power multiplier, it only has one usable slot, where TT and MoG both offer more Power-heavy slots. But Magic is less effective against Speed, which makes MoG a little less desirable. At the moment I’m thinking my TT is doing the best, given this mission has so many extra Special chests.
For your first run, you should go about the mission as normal and see where your problem areas are. The Invisibles in Room 3 and the Gargoyles in Room 4 were the worst for me. (I still can’t beat the Cannon Guns, and I probably never will.) Once you identify where you’re most likely to die, head straight there and fight those enemies first. DB procs don’t help a lot since all the big enemies are in groups, so Second Chance or Sleep+ are basically essential. After you kill two of your problem groups by relying on procs, clear out the entire level before confronting what will wind up being your final foe. Do as much damage as you can before you die.
Always save the Special chests and Gift Shadows for when you need them. Also, leave enemies in the first screen and the Hook Bats in the second alive to refill special later on. A full clear will net you between 19-21 million. Though multipliers are always important, don’t let them stand in the way of clearing an extra group of enemies.
Rewards:
There are four Jafar medals in Score Rewards: at 7.5, 15, 20, and 30 million. There are two Jafar-Genie medals in Score Rewards as well, both at 40 million.
There are up to (the equivalent of) eight Jafar medals in rankings. The top 20k get one, the top 5k get two, the top 2k get three, and the top 1k get two three-dotted versions. This means to guilt Jafar you need either 30 million in the Top 2k or any score in the top 1k.
There are up to (the equivalent of) five Jafar-Genie medals in rankings. The top 5k get one, the top 2k get three, and the top 1k get five. This means to guilt Jafar-Genie you need to be in the top 1k as well as score at least 40 million. This will require above a 90% multiplier (which is at least four HD Axels/iXions). It hurts me to even type that…
Lastly, Power gems were added to the mix. Top 5k get one, 2k get two, and 1k get three. And to make it all worse, you only have the four days leading up to Christmas to finish the event!
*sigh*
Good luck. Event ends 12/25.
<3 KCM
A sketchy comic going along with the first image on this post. So what would have happened had Kairi come to the cave during the time she forgot Sora?
Guess we will never know. (Or I might’ve forgotten it since it’s been a while since I played KH… I should replay it.)
let the shipping wars begin
Well, Sebastian and Ariel&Flounder are not in the Global game yet, but they should be after the holidays! They both do the same thing - +3 Str for 1 turn - and are basically iKairi minus the heal. Where Sebastian’s special cost is crazy high, A&F is the same as iKairi. Since iKairi and A&F/Seb can’t stack, there’s really no reason to have two.
However! Skills are important! If you have Sebastian with a Cost 1, you could have an iKairi with a Defense Boost 3 or a Second Chance. Or if you get A&F, you could use DB3 on that and Cost 1 on iKairi. In this way, having multiples of essentially the same medal can be very useful!
In the JP version, Seb and A&F are from a high score challenge, similar to the TWEWY one. I think you’ll probably get Sebastian without even trying! A&F will be another story.
In short, yes, it is good to have both! It’s always good to have more options. But Sebastian won’t be essential to you the way it will be to players without iKairi.
Hope this helped!!
<3 KCM
Oh gosh no! Not rude at all! Back when I was level 210, I recruited a handful of level 230s. Though I’m the leader of my party, I’m probably only the third or fourth strongest! If you can cultivate a cool team of people, even as its weakest player, you are bringing something strong to the party. That’s way more important than level. ^_^
<3 KCM

(Source: 20motoko)
Pretty please~?



